Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Philip Rodgers, John Levine, Damien Anderson |
Ensemble Decision Making in Real-Time Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Pavlos Kosmides, Konstantinos P. Demestichas, Evgenia F. Adamopoulou, Nikos Koutsouris, Yannis Oikonomidis, Vanessa De Luca |
InLife: Combining Real Life with Serious Games using IoT. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Stefan Freyr Gudmundsson, Philipp Eisen, Erik Poromaa, Alex Nodet, Sami Purmonen, Bartlomiej Kozakowski, Richard Meurling, Lele Cao |
Human-Like Playtesting with Deep Learning. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Vadim Bulitko, Kacy Doucet |
Anxious Learning in Real-Time Heuristic Search. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Chrysoula Varia, Georgios Tsatiris, Kostas Karpouzis, Stefanos D. Kollias |
A Refined 3D Dataset for the Analysis of Player Actions in Exertion Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cook 0001, Simon Colton, Azalea Raad |
Inferring Design Constraints From Game Ruleset Analysis. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Mohammed Salem, Antonio Miguel Mora, Juan Julián Merelo Guervós |
The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Mike Preuss, Thomas Pfeiffer, Vanessa Volz, Nicolas Pflanzl |
Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra, G. Michael Youngblood |
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Jakub Kowalski, Radoslaw Miernik, Piotr Pytlik, Maciej Pawlikowski, Krzysztof Piecuch, Jakub Sekowski |
Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Anders Harboell Christiansen, Bo Friis Nielsen, Emil Gensby |
Multi-Parameterised Matchmaking: A Framework. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Sam Ganzfried, Qingyun Sun |
Bayesian Opponent Exploitation in Imperfect-Information Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood, Hussein A. Abbass, Eleni Petraki |
A Critical Analysis of Punishment in Public Goods Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Jack Harmer, Linus Gisslén, Jorge del Val, Henrik Holst, Joakim Bergdahl, Tom Olsson, Kristoffer Sjöö, Magnus Nordin |
Imitation Learning with Concurrent Actions in 3D Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu 0001 |
Shallow Decision-Making Analysis in General Video Game Playing. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Myat Aung, Valerio Bonometti, Anders Drachen, Peter I. Cowling, Athanasios Vasileios Kokkinakis, C. Yoder, Alex R. Wade |
Predicting Skill Learning in a Large, Longitudinal MOBA Dataset. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Dockhorn, Daan Apeldoorn |
Forward Model Approximation for General Video Game Learning. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Jakub Kowalski, Andrzej Kisielewicz 0001 |
Regular Language Inference for Learning Rules of Simplified Boardgames. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Anderson R. Tavares, Luiz Chaimowicz |
Tabular Reinforcement Learning in Real-Time Strategy Games via Options. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Cristina Guerrero-Romero, Simon M. Lucas, Diego Pérez-Liébana |
Using a Team of General AI Algorithms to Assist Game Design and Testing. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Paul Bertens, Anna Guitart, Pei Pei Chen, Africa Perianez |
A Machine-Learning Item Recommendation System for Video Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Kun Shao, Dongbin Zhao, Nannan Li 0003, Yuanheng Zhu |
Learning Battles in ViZDoom via Deep Reinforcement Learning. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Oleksandra G. Keehl, Adam M. Smith 0001 |
Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Pavan Kantharaju, Santiago Ontañón, Christopher W. Geib |
μCCG, a CCG-based Game-Playing Agent for μRTS. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Frank G. Glavin, Michael G. Madden |
Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Hendrik Baier, Peter I. Cowling |
Evolutionary MCTS for Multi-Action Adversarial Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Luiz Bernardo Martins Kummer, Júlio César Nievola, Emerson Cabrera Paraiso |
Applying Commitment to Churn and Remaining Players Lifetime Prediction. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Sandra Kaczmarek, Sintija Petrovica |
Promotion of Learning Motivation through Individualization of Learner-Game Interaction. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Mascarenhas, Manuel Guimarães, Rui Prada, João Dias, Pedro Alexandre Santos, Kam Star, Ben Hirsh, Ellis Spice, Rob Kommeren |
A Virtual Agent Toolkit for Serious Games Developers. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Christian Guckelsberger, Christoph Salge, Julian Togelius |
New And Surprising Ways to Be Mean. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Zhengxing Chen, Christopher Amato, Truong-Huy D. Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr |
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigo Canaan, Stefan Menzel, Julian Togelius, Andy Nealen |
Towards Game-based Metrics for Computational Co-Creativity. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana |
General Win Prediction from Agent Experience. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Maria Cutumisu |
The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Niels Justesen, Sebastian Risi |
Automated Curriculum Learning by Rewarding Temporally Rare Events. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Christoph Salge, Christian Guckelsberger, Rodrigo Canaan, Tobias Mahlmann |
Accelerating Empowerment Computation with UCT Tree Search. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Michael Nixon, Steve DiPaola, Ulysses Bernardet |
An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne |
Modern Techniques for Ancient Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Shanchuan Wan, Tomoyuki Kaneko |
Building Evaluation Functions for Chess and Shogi with Uniformity Regularization Networks. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Maciej Swiechowski, Tomasz Tajmajer, Andrzej Janusz |
Improving Hearthstone AI by Combining MCTS and Supervised Learning Algorithms. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Chrysanthi Tziortzioti, Irene Mavrommati, Georgios Mylonas, Andrea Vitaletti, Ioannis Chatzigiannakis |
Scenarios for Educational and Game Activities using Internet of Things Data. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado, Julian Togelius, Andy Nealen, Stefan Menzel |
Evolving Agents for the Hanabi 2018 CIG Competition. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Devon Sigurdson, Vadim Bulitko, William Yeoh 0001, Carlos Hernández 0003, Sven Koenig |
Multi-Agent Pathfinding with Real-Time Heuristic Search. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Rahul Dubey, Joseph Ghantous, Sushil J. Louis, Siming Liu 0001 |
Evolutionary Multi-objective Optimization of Real-Time Strategy Micro. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Martin L. M. Rooijackers, Mark H. M. Winands |
Wall Building in the Game of StarCraft with Terrain Considerations. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Simon M. Lucas |
Game AI Research with Fast Planet Wars Variants. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | William Woof, Ke Chen 0001 |
Learning to Play General Video-Games via an Object Embedding Network. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | |
2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018 |
CIG |
2018 |
DBLP BibTeX RDF |
|
1 | Bryan S. Weber |
Standard Economic Models in Nonstandard Settings - StarCraft: Brood War. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Eun-Youn Kim, Diego Pérez-Liébana |
Toward General Mathematical Game Playing Agents. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Makoto Ishihara, Suguru Ito, Ryota Ishii, Tomohiro Harada, Ruck Thawonmas |
Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Vanessa Volz, Kevin Majchrzak, Mike Preuss |
A Social Science-based Approach to Explanations for (Game) AI. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Chiara F. Sironi, Mark H. M. Winands |
Analysis of Self-Adaptive Monte Carlo Tree Search in General Video Game Playing. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Rutger Kraaijer, Marc J. van Kreveld, Wouter Meulemans, André van Renssen |
Geometry and Generation of a New Graph Planarity Game. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Ryota Ishii, Suguru Ito, Makoto Ishihara, Tomohiro Harada, Ruck Thawonmas |
Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo |
Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Toschi de Oliveira, Claudio Fabiano Motta Toledo, Seiji Isotani, Geiser Chalco Challco, Hugo Henriques Pereira |
A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Magnus Gedda, Mikael Z. Lagerkvist, Martin Butler |
Monte Carlo Methods for the Game Kingdomino. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Courtney Kolthof |
Evolving Number Sentence Morphing Puzzles. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Fernando de Mesentier Silva, Julian Togelius, Frank Lantz, Andy Nealen |
Generating Novice Heuristics for Post-Flop Poker. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Yoshina Takano, Wenwen Ouyang, Suguru Ito, Tomohiro Harada, Ruck Thawonmas |
Applying Hybrid Reward Architecture to a Fighting Game AI. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Adam Streck, Thomas Wolbers |
Using Discrete Time Markov Chains for Control of Idle Character Animation. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Evaggelos Spyrou, Nicholas Vretos, Andrew Pomazanskyi, Stylianos Asteriadis, Helen C. Leligou |
Exploiting IoT Technologies for Personalized Learning. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Amin Babadi, Kourosh Naderi, Perttu Hämäläinen |
Intelligent Middle-Level Game Control. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | André Siqueira Ruela, Karina Valdivia Delgado |
Scale-Free Evolutionary Level Generation. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Aavaas Gajurel, Sushil J. Louis, Daniel J. Mendez, Siming Liu 0001 |
Neuroevolution for RTS Micro. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | In-Chang Baek, Kyung-Joong Kim 0001 |
Web-Based Interface for Data Labeling in StarCraft. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis |
Using a Surrogate Model of Gameplay for Automated Level Design. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius, Jialin Liu 0001, Diego Pérez-Liébana |
Deep Reinforcement Learning for General Video Game AI. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Zuozhi Yang, Santiago Ontañón |
Learning Map-Independent Evaluation Functions for Real-Time Strategy Games. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | JiHoon Jeon, DuMim Yoon, Seong-Il Yang, Kyung-Joong Kim 0001 |
Extracting gamers' cognitive psychological features and improving performance of churn prediction from mobile games. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana |
Rolling horizon evolution enhancements in general video game playing. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Andreas Precht Poulsen, Mark Thorhauge, Mikkel Hvilshj Funch, Sebastian Risi |
DLNE: A hybridization of deep learning and neuroevolution for visual control. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Stephenson, Jochen Renz |
Generating varied, stable and solvable levels for angry birds style physics games. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Niels Justesen, Sebastian Risi |
Learning macromanagement in starcraft from replays using deep learning. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Sam Snodgrass, Santiago Ontañón |
Procedural level generation using multi-layer level representations with MdMCs. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Martin L. M. Rooijackers, Mark H. M. Winands |
Resource-gathering algorithms in the game of starcraft. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Chanh Nguyen, Noah Reifsnyder, Sriram Gopalakrishnan, Héctor Muñoz-Avila |
Automated learning of hierarchical task networks for controlling minecraft agents. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Ercument Ilhan, A. Sima Etaner-Uyar |
Monte Carlo tree search with temporal-difference learning for general video game playing. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Gina Grossi, Brian Ross |
Evolved communication strategies and emergent behaviour of multi-agents in pursuit domains. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Shuyi Zhang, Michael Buro |
Improving hearthstone AI by learning high-level rollout policies and bucketing chance node events. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Alvernaz, Julian Togelius |
Autoencoder-augmented neuroevolution for visual doom playing. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Ahmed Khalifa 0001, Michael Cerny Green, Diego Perez Liebana, Julian Togelius |
General video game rule generation. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Markus Eger, Chris Martens 0001, Marcela Alfaro Cordoba |
An intentional AI for hanabi. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Olivier Van Acker, Oded Lachish, Graeme Burnett |
Cellular automata simulation on FPGA for training neural networks with virtual world imagery. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Daan Apeldoorn, Vanessa Volz |
Measuring strategic depth in games using hierarchical knowledge bases. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Scott Lee, Julian Togelius |
Showdown AI competition. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Yuxuan Jiang 0002, Tomohiro Harada, Ruck Thawonmas |
Procedural generation of angry birds fun levels using pattern-struct and preset-model. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Yannick Francillette, Abdelkader Gouaïch, Lylia Abrouk |
Adaptive gameplay for mobile gaming. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Diego Perez Liebana, Matthew Stephenson, Raluca D. Gaina, Jochen Renz, Simon M. Lucas |
Introducing real world physics and macro-actions to general video game ai. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Joseph C. Osborn, Adam Summerville, Michael Mateas |
Automated game design learning. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | |
IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017 |
CIG |
2017 |
DBLP BibTeX RDF |
|
1 | Luong Huu Phuc, Kanazawa Naoto, Kokolo Ikeda |
Learning human-like behaviors using neuroevolution with statistical penalties. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Andre Santos, Pedro Alexandre Santos, Francisco S. Melo |
Monte Carlo tree search experiments in hearthstone. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Luís Fernando Maia Silva, Windson Viana, Fernando A. M. Trinta |
Using Monte Carlo tree search and google maps to improve game balancing in location-based games. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Simon Demediuk, Marco Tamassia, William L. Raffe, Fabio Zambetta, Xiaodong Li 0001, Florian 'Floyd' Mueller |
Monte Carlo tree search based algorithms for dynamic difficulty adjustment. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Byeong-Jun Min, Kyung-Joong Kim 0001 |
Learning to play visual doom using model-free episodic control. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Hiroya Oonishi, Hitoshi Iima |
Improving generalization ability in a puzzle game using reinforcement learning. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Paul Bertens, Anna Guitart, Africa Perianez |
Games and big data: A scalable multi-dimensional churn prediction model. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Baldwin 0002, Steve Dahlskog, José M. Font, Johan Holmberg |
Mixed-initiative procedural generation of dungeons using game design patterns. |
CIG |
2017 |
DBLP DOI BibTeX RDF |
|