Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Hussam Suliman, Quasim H. Mehdi, Norman E. Gough |
Ontology for Perception in Cognitive Agents and Synthetic Environments. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Daniel Rhodes, Richard J. Cant, David Al-Dabass |
A New Depth of Field Algorithm With Applications to Games. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Chris Fairclough, Padraig Cunningham |
A Multiplayer Case Based Story Engine. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Daniel Livingstone, Robert McDowell |
Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Marco Remondino |
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Neil Madden |
Optimising RETE for Low-Memory Multiagent Systems. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva, Alexandre L. G. Damasceno |
Game Design for Wireless Devices. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Alexandre L. G. Damasceno, Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva |
A Generic Architecture for Multiplatform Wireless Game Development. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Christian Reimann, Volker Paelke, Dirk Stichling |
Computer Vision Based Interaction for Mobile Games. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Stephen J. McGlinchey |
Learning of AI Players From Game Observation Data. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
On-Line Adaptation of Game Opponent AI in Simulation and in Practice. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg, Damien Olivier, Guillaume Prévost 0004 |
An Actor Architecture to Develop Games for Blind Children. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Zheng Zhang 0039, Tony Kai Yun Chan |
Animating 9-Link Brachiation with Heuristic Control. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Kosuke Tsujino, Atsuhito Shigiya, Tomonori Izumi, Takao Onoye, Yukihiro Nakamura, Wataru Kobayashi |
A DSP-Based 3-D Sound Synthesis System for Moving Sound Images. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Xin Zeng 0001, Quasim H. Mehdi, Norman E. Gough |
An Inference Methodology for Reasoning About Visual Information for a Virtual Environment. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Jinchang Ren, Peter Astheimer, Ian Marshall |
A Generic Framework for Vision Based Interactive Board Games. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Lubo Jankovic |
Emergent Modelling of Physics for Game Development. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Pedro Demasi, Adriano J. de O. Cruz |
Anticipating Opponent Behaviour Using Sequential Prediction and Real-Time Fuzzy Rule Learning. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Léon J. M. Rothkrantz, Bogdan Tatomir, Luca Porzio |
Robot Rescue: A Rescue Service Based on Dynamic Routing. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Stefano Ferretti, Marco Roccetti |
The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Julian Churchill, Richard J. Cant, David Al-Dabass |
Genetic Search Techniques for Line Play Generation in the Game of GO. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Alex B. Meijer, Henk Kopelaar |
Towards Multi-Objective Game Theory - With Application to Go. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Michal Jakob |
Directional Extensions of Seek Steering Behaviour. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Stéphane Natkin |
Computer Games: A Paradigm for New Media and Arts in the XXI Century. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Quasim H. Mehdi, Norman E. Gough, Stéphane Natkin (eds.) |
4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Olga Dziabenko, Maja Pivec, Christos Bouras, Vaggelis Igglesis, Vaggelis Kapoulas, Ioannis Misedakis |
A Web-Based Game for Supporting Game-Based Learning. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima |
3D Scene Generation System and Its Intuitive Interface. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Daniel Rhodes, Richard J. Cant, David Al-Dabass |
Current Depth of Field Algorithms and Techniques for Games. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Börje Felipe Fernandes Karlsson |
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Gabriel Robert, Agnès Guillot |
MHiCS, a Modular and Hierarchical Classifier Systems Architecture for Bots. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Stefan M. Grünvogel, Stephan Schwichtenberg |
A System for Creating Simple Character Behaviours. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Paul Thompson |
Behaviour Selection Using Neural Networks. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Simon L. Tomlinson, Andrew Davies, Stephane Assadourian |
Working at Thinking About Playing or A year in the life of a Games AI Programmer. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Patrick Ehlert, Quint Mouthaan, Léon J. M. Rothkrantz |
A Rule Based and Probabilistic System for a Situation Recognition in a Flight Simulator. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Christian Thurau, Christian Bauckhage, Gerhard Sagerer |
Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka |
Mimicry: Another Approach for Interactive Comedy. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink |
A Review of Eye-Tracking and Usability in Computer Games. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Adam Szarowicz, Marek Mittmann, Paolo Remagnino, Jaroslaw Francik |
Automatic Acquisition of Actions for Animated Agents. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Paulo Ribeiro, Francisco C. Pereira, Bruno F. Marques, Bruno Leitão, Amílcar Cardoso |
A Model for Creativity in Creature Generation. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Stéphane Natkin, Liliana Vega |
Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Koji Chadou, Yoshihiro Okada, Koichi Niijima |
Real-Time Motion Generation Based on Marionette Metaphor Using Two Analog Joysticks. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Stuart Slater |
Rapid Application Development of Games for Undergraduate and Postgraduate Projects using DirectX. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
1 | Zhigang Wen, Quasim H. Mehdi, Norman E. Gough |
Neural Networks for Animating Variations in Character Behaviours. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Miguel Lozano, Steven J. Mead, Marc Cavazza, Fred Charles |
Search Based Planning: A Model for Character Behaviour. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Lyle Bloom, Sonia von der Lippe, John Chludzinski |
Goal-Directed, Adaptive Assymetric Behavior Modeling. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Yoshiaki Yakazawa, Yoshihiro Okada, Koichi Niijima |
Real-Time Video Based Motion Capture as Intuitive 3D Game Interface. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | H. Cheng, T. R. Wan |
A Physics Based Motion Control Algorithm for Dynamical Game Environments. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Mark H. M. Winands, Levente Kocsis, Jos W. H. M. Uiterwijk, H. Jaap van den Herik |
Learning in Lines of Action. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
Improving Game Opponent AI by Machine Learning. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | David Murray, Paul A. Orton, David Al-Dabass |
Controllable Web-based Remote Sensing Systems for Games. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Yoshihiro Okada |
A Comparative Assessment of Recent Hybrid AI Techniques for Games. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Pedro Demasi, Adriano J. de O. Cruz |
Online Coevolution for Action Games. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Brian MacNamee, Padraig Cunningham |
The u-SIG System; A Connectionist Driven Simulation of Socially Interactive Agents. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Fiona French, Nic Hollinworth, Nigel Medhurst, Xavier Viader |
Networked Team Games. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Norman E. Gough, Quasim H. Mehdi, Philippe Geril |
GAMENET: EU Networking for Development and Application of Next-Generation Computer Games. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | James Flannery, Richard J. Cant, David Al-Dabass |
A New Realistic Motion Blur Algorithm. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead |
Real-Time Camera Control for Interactive Storytelling. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Cyrille Bertelle, Antoine Dutot, Damien Olivier |
Active Objects to Develop Computer Games for Blind Children. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Patrick Ehlert, Quint Mouthaan, Léon J. M. Rothkrantz |
Artificial Intelligence in a Flight Simulator Environment. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Adam Galuszka, Andrzej Swierniak |
Planning in Multi-Agent Environment using STRIPS Representation and Non-cooperative Equilibrium Strategy. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Stuart Slater |
Essential Elements of Immersive Game Play. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Tristan Pannérec |
Coordinating Agent Movements in a Semi-Concurrent Turn-Based Game of Strategy. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Erik C. D. van der Werf, Jos W. H. M. Uiterwijk, H. Jaap van den Herik |
Solving Ponnuki-Go on Small Boards. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Xin Zeng 0001, Quasim H. Mehdi, Norman E. Gough |
Generation of a 3D Virtual Story Environment Based on Story Description. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Gabriel Robert, Agnès Guillot, Pierre Portie |
Classifiers System, an 'Animat' Technique for Action Selection in MMORPG. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Russell Shilling, Michael Zyda |
Introducing Emotion into Military Simulation and Video Game Design America's Army: Operations and VIRTE. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Quasim H. Mehdi, Norman E. Gough (eds.) |
3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Ryan Doyle, Richard J. Cant, David Al-Dabass |
Real-Time Generation of Impact Effects in Virtual Environments with Application to Games. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Guillaume Barraud, Priam Pierret, Léon J. M. Rothkrantz |
A Multimodal Lego Robot. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Cédric Buche, Marc Parenthoën, Jacques Tisseau |
Learning by Imitation of Behaviors for Autonomous Agents. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Vincent Corruble, Charles A. G. Madeira, Geber L. Ramalho |
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Lubo Jankovic |
Emergent Modelling Games Development. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Al. Cristea, D. Dumitrescu |
Hierarchical Modular Systems Modeling Individual Evolution in a Social Environment. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Stefan M. Grünvogel |
Generating Dynamic Motions for Articulated Figures. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Eleni Spyridou, Ian Palmer |
Investigation into Speech based Interaction for Virtual Environments. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Stephen J. McGlinchey |
Efficient Mip Mapped Texture Compression by Vector Quantisation and Wavelet Decomposition. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
1 | Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough |
Directions for Future Games Development. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Yoshihiro Okada |
Component Based Motion Editing Environment for 3D Game Character Design. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Alex B. Meijer |
A Learning Architecture for the Game of Go. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Hussam Suliman, Quasim H. Mehdi, Norman E. Gough |
Software Development for Reasoning and Cognitive NPCs. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Fred Charles, Steven J. Mead, Marc Cavazza |
Behavioural Interaction of Characters for Virtual Storytelling. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Yoshihiro Okada |
Distributed Audio-video Sharing by Copy-and-transfer Operation for Network 3D Games. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Carlos Calderon, Marc Cavazza |
Using Games Engines to implement Intelligent Virtual Environments. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Jörg R. J. Schirra |
Content-Based Reckoning for Internet Games. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Julian Churchill, Richard J. Cant, David Al-Dabass |
A New Computational Approach to the Game of Go. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Quasim H. Mehdi, Norman E. Gough (eds.) |
2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Jean-Paul van Waveren, Léon J. M. Rothkrantz |
Artificial Player for Quake III Arena. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Nathan Chia, Richard J. Cant, David Al-Dabass |
A Review of 3_D Accelerator Technology for Games. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Nathan Chia, Richard J. Cant, David Al-Dabass |
New Anti-Aliasing and Depth of Field Techniques for Games Graphics. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Erol Gelenbe, Khaled F. Hussain, Varol Kaptan |
Simulating Autonomous Agents with augmented Reality. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | M. Shafie Abd Latiff, Marc Cavazza, Ian J. Palmer |
Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Pieter Spronck |
Palm Game Design. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Cagatay Undeger, Faruk Polat, Ziya Ipekkan |
Real-Time Edge Follow: A New Paradigm to Real-Time Path Search. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Caspar Treijtel, Léon J. M. Rothkrantz |
Stratego Expert System Shell. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Zhigang Wen, Quasim H. Mehdi, Norman E. Gough |
Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
1 | Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen |
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. |
GAME-ON |
2000 |
DBLP BibTeX RDF |
|
1 | Ian Wright, James A. R. Marshall |
Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games. |
GAME-ON |
2000 |
DBLP BibTeX RDF |
|
1 | Norman E. Gough, Hussam Suliman, Quasim H. Mehdi |
Fuzzy State Machine Modelling of Agents and their Environments for Games. |
GAME-ON |
2000 |
DBLP BibTeX RDF |
|
1 | Tim Taylor 0001 |
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters. |
GAME-ON |
2000 |
DBLP BibTeX RDF |
|
1 | Ian Wright, James A. R. Marshall |
RC++ A Rule Based Language for Game AI. |
GAME-ON |
2000 |
DBLP BibTeX RDF |
|