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Venues (Conferences, Journals, ...)
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Results
Found 46 publication records. Showing 46 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Ciprian Paduraru, Miruna Paduraru |
Pedestrian motion in simulation applications using deep learning. |
GAS@ICSE |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo |
Towards Automated Video Game Testing: Still a Long Way to Go. |
GAS@ICSE |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo |
What Makes a Game High-rated? Towards Factors of Video Game Success. |
GAS@ICSE |
2022 |
DBLP BibTeX RDF |
|
1 | Jessica D. Bayliss |
Developing Games with Data-Oriented Design. |
GAS@ICSE |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, João Eduardo Montandon |
Video Game Project Management Anti-patterns. |
GAS@ICSE |
2022 |
DBLP BibTeX RDF |
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1 | |
6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022 |
GAS@ICSE |
2022 |
DBLP BibTeX RDF |
|
1 | Erik M. Fredericks, Byron DeVries, Jared M. Moore |
Towards Self-Adaptive Game Logic. |
GAS@ICSE |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jak Tan, Rahul Kumar, Paul Ralph |
Blending immersive gameplay with intense exercise using asynchronous exergaming. |
GAS@ICSE |
2016 |
DBLP DOI BibTeX RDF |
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1 | Michael A. Miljanovic, Jeremy S. Bradbury |
Robot on!: a serious game for improving programming comprehension. |
GAS@ICSE |
2016 |
DBLP DOI BibTeX RDF |
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1 | Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc |
Are the old days gone?: a survey on actual software engineering processes in video game industry. |
GAS@ICSE |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Sean Deitz, Ugo A. Buy |
From video games to debugging code. |
GAS@ICSE |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Christina Chung, Asako Matsuoka, Yueti Yang, Julia Rubin, Marsha Chechik |
Serious games for NP-hard problems: challenges and insights. |
GAS@ICSE |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Mark Yampolsky, Walt Scacchi |
Learning game design and software engineering through a game prototyping experience: a case study. |
GAS@ICSE |
2016 |
DBLP DOI BibTeX RDF |
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1 | Vibhu Saujanya Sharma, Vikrant S. Kaulgud, Pradeepkumar Duraisamy |
A gamification approach for distributed agile delivery. |
GAS@ICSE |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Nassal, Matthias Tichy |
Modeling human behavior for software engineering simulation games. |
GAS@ICSE |
2016 |
DBLP DOI BibTeX RDF |
|
1 | |
Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016 |
GAS@ICSE |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Chun-Han Lin, Pei-Yu Sun, Fang Yu 0001 |
Space Connection: A New 3D Tele-immersion Platform for Web-Based Gesture-Collaborative Games and Services. |
GAS@ICSE |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Varvara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri |
Serious Game Development as a Creative Learning Experience: Lessons Learnt. |
GAS@ICSE |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Walt Scacchi, Jim Whitehead (eds.) |
4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015 |
GAS@ICSE |
2015 |
DBLP BibTeX RDF |
|
1 | Paolo Milazzo, Giovanni Pardini, Dario Sestini, Pasquale Bove |
Case Studies of Application of Probabilistic and Statistical Model Checking in Game Design. |
GAS@ICSE |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan Tremblay, Clark Verbrugge |
A Game Genre Agnostic Framework for Game-Design. |
GAS@ICSE |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Zimmermann 0001 |
Software Analytics for Digital Games. |
GAS@ICSE |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Victor Guana, Eleni Stroulia, Vina Nguyen |
Building a Game Engine: A Tale of Modern Model-Driven Engineering. |
GAS@ICSE |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Özlem Albayrak |
Instructor's Acceptance of Games Utilization in Undergraduate Software Engineering Education: A Pilot Study in Turkey. |
GAS@ICSE |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Heather Logas, Richard Vallejos, Joseph C. Osborn, Kate Compton, Jim Whitehead |
Visualizing Loops and Data Structures in Xylem: The Code of Plants. |
GAS@ICSE |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Olsson, Daniel Toll, Anna Wingkvist, Morgan Ericsson |
Evolution and Evaluation of the Model-View-Controller Architecture in Games. |
GAS@ICSE |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Kazunori Sakamoto, Hiroaki Hosono, Seiji Sato, Hironori Washizaki, Yoshiaki Fukazawa |
Goal-oriented requirements analysis and an extended design pattern using scala for artificial intelligence programming contests. |
GAS@ICSE |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Tom Hastjarjanto, Johan Jeuring, Sean Leather |
A DSL for describing the artificial intelligence in real-time video games. |
GAS@ICSE |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Kendra M. L. Cooper, Walt Scacchi, Alf Inge Wang (eds.) |
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013 |
GAS@ICSE |
2013 |
DBLP BibTeX RDF |
|
1 | Toni Alatalo, Erno Kuusela, Rauli Puuperä, Timo Ojala |
Comparative API complexity analysis of two platforms for networked multiplayer games using a reference game. |
GAS@ICSE |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Robert H. Thompson, Steven L. Tanimoto |
Game design as a game. |
GAS@ICSE |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Nastaran Shafiei, Franck van Breugel |
Towards model checking of computer games with Java PathFinder. |
GAS@ICSE |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Emad Albassam, Hassan Gomaa |
Applying software product lines to multiplatform video games. |
GAS@ICSE |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Karsten Pedersen, Christos Gatzidis, Barry Northern |
Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner. |
GAS@ICSE |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Konstantinos Giannakis, Konstantinos Chorianopoulos, Letizia Jaccheri |
User requirements for gamifying sports software. |
GAS@ICSE |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Tao Xie 0001, Nikolai Tillmann, Jonathan de Halleux |
Educational software engineering: where software engineering, education, and gaming meet. |
GAS@ICSE |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Barbara Köhler, Juan Haladjian, Blagina Simeonova, Damir Ismailovic |
Feedback in low vs. high fidelity visuals for game prototypes. |
GAS@ICSE |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Christopher Dragert, Jörg Kienzle, Clark Verbrugge |
Reusable components for artificial intelligence in computer games. |
GAS@ICSE |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Mia Aasbakken, Letizia Jaccheri, Konstantinos Chorianopoulos |
Evaluation of user engagement and message comprehension in a pervasive software installation. |
GAS@ICSE |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan Bell 0001, Kendra M. L. Cooper, Gail E. Kaiser, Swapneel Sheth (eds.) |
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012 |
GAS@ICSE |
2012 |
DBLP BibTeX RDF |
|
1 | Daniel J. Dubois |
Toward adopting self-organizing models for the gamification of context-aware user applications. |
GAS@ICSE |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Katelyn Doran, Acey Kreisler Boyce, Andrew Hicks, Jamie Payton, Tiffany Barnes |
Creation of a game-based digital layer for increased museum engagement among digital natives. |
GAS@ICSE |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jöran Pieper |
Learning software engineering processes through playing games: suggestions for next generation of simulations and digital learning games. |
GAS@ICSE |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Dario Maggiorini, Laura Anna Ripamonti, Eraldo Zanon |
Supporting seniors rehabilitation through videogame technology: a distributed approach. |
GAS@ICSE |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Damir Ismailovic, Juan Haladjian, Barbara Köhler, Dennis Pagano, Bernd Brügge |
Adaptive serious game development. |
GAS@ICSE |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Leif Singer, Kurt Schneider |
It was a bit of a race: gamification of version control. |
GAS@ICSE |
2012 |
DBLP DOI BibTeX RDF |
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