Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Robin Horst, Yannick Jasica, Ralf Dörner 0001 |
Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | David Wingqvist, Filip Wickström, Suejb Memeti |
Evaluating the performance of object-oriented and data-oriented design with multi-threading in game development. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Lucio Ciabattoni, Gabriele Comodi, Enrico Marchegiani, Antonio Sabatelli |
A Gamification Approach For Residential Electricity Demand Decarbonization. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Tian Wang, Carol Mullins Hayes, Chen Chen, Masooda N. Bashir |
An Analysis of Mobile Gaming Apps' Privacy Policies. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Milena Novakovic, Silas Franco Dos Reis Alves, Alvaro Uribe-Quevedo, Jon Morris |
Prototyping a VR Sandbox for Scene Customization without 3D Authoring Skills. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jason S. Kao, Karen Kao |
The Effect of Attention Guidance and the Potential of Cinmatic Augmented Reality in Narrative Immersion. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Shamar Ward, Mechelle Gittens |
Locating Optimal Study Areas Using Augmented Reality And Low Cost IoT Devices. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Byron Perez-Gutierrez, Lizeth Vega-Medina, Osmar Perez |
Heart Failure Diagnosis VR Simulator. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Hogue, Cindy Poremba, Veronika Szkudlarek, Nick Fox-Gieg, Alvaro Quevedo, Colin Orian, Jakob Anderson |
A Visual Programming Interface for Experimenting with Volumetric Video. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Bryan Kim |
Using Selective Simulation to Create Digital Therapeutics for Educating Social Skills to Children with High-Functioning Autism Spectrum Disorder: Education and Healthcare Game Design Approach by Creating Therapeutic Game Module for Social Behavior Transformation of High-Functioning Autism Spectrum Disorder Children. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Yuan Liang, Zixiang Xu, Sanaz Rasti, Soumyabrata Dev, Abraham G. Campbell |
On the Use of a Semantic Segmentation Micro-Service in AR Devices for UI Placement. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Bill Kapralos, Alvaro Uribe-Quevedo, K. C. Collins, Celina Da Silva, Eva Peisachovich, Kamen Kanev, Michael Jenkin, Adam Dubrowski, Fahad Alam |
Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | P. Mohan, M. Hosein |
A System for Giving Presentations with the NAO Robot. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Cindy Poremba, Maxwell Lander |
As the End Drew Near: Exploring Volumetric Video in Videogames (Demo). |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Thanat Jumneanbun, Marcel Wira, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat |
Rap-Style Commentary Generation in an Audience Participation Fighting Game. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Panagiotis Vasilogamvros, Vlasios Kasapakis |
The Effect of In-Game Advertising on Non-Immersive Game Experience. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Zhonghao Lin, Haihan Duan, Zikai Alex Wen, Wei Cai 0002 |
What Features Influence Impact Feel? A Study of Impact Feedback in Action Games. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Chanhyeok Jung, Huy Kang Kim |
Win Prediction from the Snowball Effect Perspectives. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Robin Horst, Lukas Wehenkel, Ralf Dörner 0001 |
3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Robin Horst, Ramtin Naraghi-Taghi-Off, Ralf Dörner 0001 |
An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jiaye Li, Minghao Li, Zikai Alex Wen, Wei Cai 0002 |
Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Levika Herve Nankap, Bruno Bouchard 0001, Yannick Francillette, Gilles Imbeau |
Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Satoko Ito, Marcel Wira, Ruck Thawonmas |
User Friendly Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | |
IEEE Games, Entertainment, Media Conference, GEM 2022, St. Michael, Barbados, November 27-30, 2022 |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Velian T. Pandeliev, Alireza A. Namanloo, Kelly A. Lyons, Michael Bliemel, Hossam Ali-Hassan |
A Serious Game for Teaching Data Literacy. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jennifer Tiede, Rita Treacy, Silke Grafe, Eleni E. Mangina |
Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy Learning. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Akash Cherukuri, Frank G. Glavin |
Balancing the Performance of a FightingICE Agent using Reinforcement Learning and Skilled Experience Catalogue. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jie Guan, Alexis Morris |
Extended-XRI Body Interfaces for Hyper-Connected Metaverse Environments. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Sanchez de Araujo, João Victor F. Araujo, Marcelo Fantinato, Meire Cachioni, Otávio H. Riga, Otávio de Paula Albuquerque, Pedro Augusto S. Giorgi, Ruth C. Melo, Samila Sathler Tavares Batistoni, Sarajane M. Peres, Patrick C. K. Hung |
Getting to Know and Interacting with the Social Robot Zenbo™: An Exploratory Study with Brazilian Older Adults. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Elham Azizi, Loutfouz Zaman |
Data Analysis and Friendship Prediction for Twitch Streamers. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Erin Lee, Mitali Kamat, Lucas Temor, Christopher M. Schiafone, Lillian Fan, Jessie Liu, Peter Coppin, Alvaro Uribe-Quevedo, Robert Ingino, Ali Raza Syed, David Rojas, Teresa Lee, Sharman Perera, Adam Dubrowski, Mahadeo Sukhai |
Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Laura Montenegro Jaramillo, Maria Bohorquez Arevalo, Richard Lachman |
Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Silas F. R. Alves, Mithusa Sivanathan, Julia Micallef, Bruno Gino, Marvin Mnaymneh, Adam Dubrowski, Alvaro Uribe-Quevedo |
Cricothyroidotomy Simulator: A Makerspace and Augmented Reality Approach. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Wanwan Li |
Procedural Marine Landscape Synthesis for Swimming Exergame in Virtual Reality. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Silas Franco Dos Reis Alves, Alvaro Uribe-Quevedo, Delun Chen, Jon Morris |
Developing a VR Socially Assistive Robot Simulator Employing Game Development Tools. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Hao He, Yulin Zhu, Wei Cai 0002 |
An Adaptive Hint System for Puzzle Games: A Multimodal-based Approach. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Xuanhui Xu, David Kilroy, Antonella Puggioni, Abraham G. Campbell |
Co-located Mixed Reality for Teaching Equine Radiology Techniques to Veterinary Students. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
1 | San Kim, Jiho Kim, Dougyoung Suh |
Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mojgan Matloob Haghanikar |
Cyberlearning and Augmented Reality in STEM Education. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Marcella Prieto, Krishnan Unnikrishnan, Colin Keenan, Kaochoy Danny Saetern, Wendy Wei |
Designing for Collaborative Play in New Realities: A Values-Aligned Approach. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Krzysztof Pietroszek, Amelia Tyson, Felipe Simas Magalhaes, Carlos Enrique Macher Barcenas, Patricia Wand |
Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ashwini G. Naik, HoangMinh HuynhNguyen, Steve Jones 0001, James L. Patton, Robert V. Kenyon |
Virtual Slots Game for Rehabilitation Exercises. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Michael Carroll, Ethan Osborne, Caglar Yildirim |
Effects of VR Gaming and Game Genre on Player Experience. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Angela Jank, Fabian Kozich, Felix Fröhlich, Kai Erenli |
VR Fact Sheet 2019- An Overview of VR Movies & Games. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | |
IEEE Games, Entertainment, Media Conference, GEM 2019, New Haven, CT, USA, June 18-21, 2019 |
GEM |
2019 |
DBLP BibTeX RDF |
|
1 | David Gochfeld, Kiira Benzing, Kevin Laibson, Alex Coulombe |
Avatar Selection for Live Performance in Virtual Reality: A Case Study. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Steve Mann 0001, Diego Defaz, Tamer Abdulazim, Derek Lam, Mike Alford, Jeremy Stairs, Cayden Pierce, Christina Mann |
EncephalogamesTM (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Nouf Aljowaysir, Tuba Ozkan Ozdemir, Taeyeon Kim |
Differentiated Learning Patterns with Mixed Reality. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Hufnal, Ethan Osborne, Theodore Johnson, Caglar Yildirim |
The Impact of Controller Type on Video Game User Experience in Virtual Reality. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Takashi Kasuya, Manabu Tsukada, Yu Komohara, Shigeki Takasaka, Takuhiro Mizuno, Yoshitaka Nomura, Yuta Ueda, Hiroshi Esaki |
LiVRation: Remote VR live platform with interactive 3D audio-visual service. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Christopher Morse, Adam Chernick, Zeyu Ren, Sabrina Naumovski, Luke Gehron |
Sound Space: Communicating Acoustics Through Interactive Visualization. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Johannes DeYoung, Annie Hui-Hsin Hsieh |
Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Lizhou Cao, Chao Peng 0003, Jeffrey T. Hansberger |
A Large Curved Display System in Virtual Reality for Immersive Data Interaction. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Tian Min, Wei Cai 0002 |
A Security Case Study for Blockchain Games. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Shakir Belle, Curtis Gittens, T. C. Nicholas Graham |
Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Elizabeth Shores |
Looking In, Performing Worlds: Outer Space as a Metaphor of Possibility for Players and Creators of Games, Entertainment, and Media. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Gregory P. Garvey |
Blasey Ford v Kavanaugh & The Split-Brain Interface. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yeohyun Ahn |
The Social Homelessness on US Campuses. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Gavin Hogben |
'Expert' and 'Casual' Interfaces for Museums in Digital Times : Board and Field Games : MUDs and MMORPGs : Things and Networks. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ashish M. Bakshi, Jan Simson, Cesar de Castro, Charlene Chenyang Yu, Andreas Dias |
Bright: an augmented reality assistive platform for visual impairment. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Justin Berry, Lance Chantiles Wertz, Isaac Shelanski |
The Clamshell: Rethinking the Virtual Reality Interface. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Xiaobi Iris Pan |
PoeceptibleVR: Reinterpreting Chinese Traditional Calligraphic Poetry in VR with Multiple Scales and Senses. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mohammed Alshair, Brian Holtkamp, Daniel Biediger, Michael Wilson, Chang Yun, Kyungki Kim |
SMACK: Subjective Measure of Applied Contextual Knowledge. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Reese Muntean, Kate Hennessy, Mei-Ling Park, Yulia Rubleva |
Sustainable Production and Consumption in 360°. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Isabelle Dela Torre, Imran Khaliq |
A Study on Accessibility in Games for the Visually Impaired. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kenchi Hosokawa, Kazushi Maruya, Shin'ya Nishida, Masayo Takahashi, Satoshi Nakadomari |
Gamified vision test system for daily self-check. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Justin Berry, Bobby Berry |
The Verb Collective. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kieran Nolan |
Bridging Authenticity and Virtualisation in Arcade Videogame Interaction. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | David Miranda, Kiju Lee |
Music Blocks: Audio-augmented Block Games for Play-Based Cognitive Assessment. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Filippo Agalbato, Daniele Loiacono |
Robo3: A Puzzle Game to Learn Coding. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Noreena Yi-Chin Liu, Gary B. Wills, Ashok Ranchhod |
Game for Supporting Dementia Carers. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Joseph Lemley, Razvan Andonie, Ashur Odaht, Pushpinder Heer, Jonathan Widger, Berk Erkul, Lukas Magill, Kyle Littlefield |
CWU-Chess: An Adaptive Chess Program that Improves After Each Game. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Denise T. Quesnel, Ekaterina R. Stepanova, Ivan A. Aguilar, Patrick Pennefather, Bernhard E. Riecke |
Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Allan Fowler, Foaad Khosmood |
The Potential of Young Learners Making Games: An Exploratory Study. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Chao Peng 0003, Jeffrey T. Hansberger, Vaidyanath Areyur Shanthakumar, Sarah C. Meacham, Victoria R. Blakely, Lizhou Cao |
A Case Study of User Experience on Hand-Gesture Video Games. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Johannes DeYoung, Justin Berry, Stephanie Riggs, Jack Wesson, Lance Chantiles Wertz |
Evaluating Embodied Navigation in Virtual Reality Environments. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Viktor Varkarakis, Shabab Bazrafkan, Peter Corcoran 0001 |
A Deep Learning Approach to Segmentation of Distorted Iris Regions in Head-Mounted Displays. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Xiao Liu, Kiju Lee |
Optimized Facial Emotion Recognition Technique for Assessing User Experience. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Steve Mann |
Phenomenological Augmented Reality with the Sequential Wave Imprinting Machine (SWIM). |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | John Francis Leader |
Mixed Reality Therapy Clinic Design. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Kyoung Lee Swearingen, Scott Swearingen |
Designing a Cooperative Mixed-Reality Game About Reconciliation. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Denis O'Hora, Sam Redfern, Nicholas D. Duran, Arkady Zgonnikov, Daragh Sweeney |
In-Game Motion Dynamics Provide a Means of Exploring the Cognitive Dynamics of Deception. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | B. Adrian Flowers, Robert Tatoian, Ashley Witkowski, Natallia Katenka, Jean-Yves Hervé |
Using Multi-Sensor Voting for Resilience in VR Biofeedback Games. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Anuradha Kar, Peter Corcoran 0001 |
Gaze Visual - A Graphical Software Tool for Performance Evaluation of Eye Gaze Estimation Systems. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Javier Torres Sanchez, Salvatore Tedesco, Brendan O'Flynn |
A 3D Hand Motion Capture Device with Haptic Feedback for Virtual Reality Applications. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Fabrizio Lamberti, Filippo G. Pratticò, Davide Calandra 0001, Giovanni Piumatti, Federica Bazzano, Thiago R. K. Villani |
Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Human Esmaeili, Harold Thwaites |
What Happened Here? An Immersive Virtual Story Narrated by Users. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Jazheel Luna, Rita Treacy, Tomonori Hasegawa, Abraham G. Campbell, Eleni E. Mangina |
Words Worth Learning - Augmented Literacy Content for ADHD Students. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Caglar Yildirim, Michael Carroll, Daniel Hufnal, Theodore Johnson, Sylvia Pericles |
Video Game User Experience: To VR, or Not to VR? |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Aoife McDonagh, Joseph Lemley, Ryan Cassidy, Peter Corcoran 0001 |
Synthesizing Game Audio Using Deep Neural Networks. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Pimentel, Sri Kalyanaraman, Shiva Halan |
Bigger is Better: A VR Penguin Rehabilitation Simulation to Study Animal Conservation Behaviors. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Alessia Antelmi, John G. Breslin, Karen Young |
Understanding User Engagement with Entertainment Media: A Case Study of the Twitter Behaviour of Game of Thrones (GoT) Fans. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Erica Volta, Paolo Alborno, Monica Gori, Gualtiero Volpe |
Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Xavier Caddle, Curtis Gittens, Michael Katchabaw |
A Psychometric Detection System to Create Dynamic Psychosocial Relationships Between Non-Player Characters. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Vincent Russell, Rachel Barry, David Murphy |
HAVE Experience: An Investigation into VR Empathy for Panic Disorder. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Steve Mann, Max Lv Hao, Jeremy Werner |
Virtual Reality Games in Sensory Deprivation Tanks. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Laisa C. C. De Biase, Ana Grasielle Dionísio Corrêa, Lucas Dias, Erich P. Lotto, Roseli D. Lopes |
An Accessible Roller Coaster Simulator for Touchscreen Devices: An Educational Game for the Visually Impaired. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Steve Mann, Max Lv Hao, Ming-Chang Tsai, Maziar Hafezi, Amin Azad, Farhad Keramatimoezabad |
Effectiveness of Integral Kinesiology Feedback for Fitness-Based Games. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Dennis R. dela Cruz, Dion Michael M. Mendoza |
Design and Development of Virtual Laboratory: A Solution to the Problem of Laboratory Setup and Management of Pneumatic Courses in Bulacan State University College of Engineering. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Imran Khaliq, Zachary Watson |
The Omni Framework: A Destiny-Driven Solution to Dynamic Quest Generation in Games. |
GEM |
2018 |
DBLP DOI BibTeX RDF |
|