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Results
Found 45 publication records. Showing 45 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Regina Friess, Nina Kolas, Johannes Knoch |
A game design of a Serious Game for supporting the compliance of diabetic Adolescents. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Malypoeur Plong, Vero Vanden Abeele, Luc Geurts |
Requirements for an Architecture of a Generic Health Game Data Management System. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Emmanuel Tsekleves, Adrian Gradinar, Andy Darby, Marcia T. Smith |
Active Parks: 'Phygital' urban games for sedentary and older people. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Baihua Li, Mark Maxwell, Daniel Leightley, Angela Lindsay, Wendy Johnson, Andrew Ruck |
Development of Exergame-based Virtual Trainer for Physical Therapy using Kinect. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Marlou Poppelaars, Yuli R. Tak, Anna Lichtwarck-Aschoff, Rutger C. M. E. Engels, Adam Lobel, Sally N. Merry, Mathijs F. G. Lucassen, Isabela Granic |
Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention Programs. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Anna Lisa Martin, Ulrich Götz, Cornelius Müller, René Bauer |
"Gabarello v.1.0" and "Gabarello v.2.0": Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Hannah Ramsden Marston, Michael Kroll, Dennis Fink, Sabine Eichberg |
Digital Game Aesthetics of the iStoppFalls Exergame. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Enrique Castro-Sánchez, Esmita Charani, Luke Moore, Myriam Gharbi, Alison H. Holmes |
"On call: antibiotics"- development and evaluation of a serious antimicrobial prescribing game for hospital care. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Micah Hrehovcsik, Joeri Taelman, Joep Janssen, Niels Keetels |
Tactical Forms: Classification of Applied Games for Game Design. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Menno Deen, Evelyn J. E. Heynen, Ben A. M. Schouten, Peer G. H. P. van der Helm, Andries M. Korebrits |
Games [4Therapy] Project: Let's talk! |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mathea Falco, Jesse Schell, Deidre Witan |
Tunnel Tail: A New Approach to Prevention. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Ben A. M. Schouten, Stephen Fedtke, Marlies P. Schijven, Mirjam Vosmeer, Alex Gekker (eds.) |
Games for Health 2014 - Proceedings of the 4th European Conference on Gaming and Playful Interaction in Healthcare, GFHEU 2014, Utrecht, The Netherlands, October 27-28, 2014 |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mary Dankbaar, Maartje Bakhuys Roozeboom, Esther Oprins, Frans Rutten, Jan van Saase, Jeroen J. G. van Merriënboer, Stephanie Schuit |
Gaming as a training tool to train cognitive skills in Emergency Care: how effective is it? |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jeana Frost, Allison Eden |
The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Annerieke Heuvelink, Yuli R. Tak, Nico Van Meeteren |
The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Janienke Sturm, Sander Margry, Muriel van Doorn, Wouter Sluis-Thiescheffer |
Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to move. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Katinka van der Kooij, Evert Hoogendoorn, Renske Spijkerman, Valentijn Visch |
Changamoto: Design and Validation of a Therapy Adherence Game. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Anna Lisa Martin, Viktoria Jolanda Kluckner |
Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for Children. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Stefania Pazzi, Valentina Falleri, Stefano Puricelli, Daniela Tost Pardell, Ariel von Barnekow, Sergi Grau, Elena Cavallini, Sara Bottiroli, Chiara Zucchella, Cristina Tassorelli |
A Serious Games platform for early diagnosis of mild cognitive impairments. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Amber Choo, Xin Tong 0004, Diane Gromala, Ari Hollander |
Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Wm. LeRoy Heinrichs, Parvati Dev, Dick Davies |
Patients Should Not Be Passive! Creating and Managing Active Virtual Patients in Virtual Clinical Environments. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Céline Brunot-Gohin, Alexandre Augeard, André Aoun, Jean-Yves Plantec |
Serious game based on Clinical cases: A multidisciplinary Approach for Self-assesssment in Dental Education. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | R. J. W. Sluis-Thiescheffer, Rob Tieben, Janienke Sturm, Mathilde M. Bekker, Ben A. M. Schouten |
An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ralf Schmidt, Patrick Eifler, Maic Masuch |
Playfully Conquering Performance Anxiety. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Alasdair G. Thin, Giusy Fiucci, Angelo Marco Luccini, Michel Rudnianski, Rosa García Sánchez, Jannicke Baalsrud Hauge |
Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Alessia Cadamuro, Valentijn Visch |
'What Remains?': A Persuasive Story Telling Game. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Micah Hrehovcsik, Lies van Roessel |
Using Vitruvius as a Framework for Applied Game Design. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Maurits Graafland, Marlies P. Schijven |
A serious game to improve situation awareness in laparoscopic surgery. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Georges E. Khalil |
Fear and Happiness in "Re-Mission": Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Bonnechère, Bart Jansen, Lubos Omelina, Lucie Da Silva, D. Mouraux, Marcel Rooze, Serge L. Van Sint Jan |
Patient follow-up using Serious Games. A feasibility study on low back pain patients. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Simon McCallum, Costas Boletsis |
A Taxonomy of Serious Games for Dementia. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ben A. M. Schouten, Stephen Fedtke, Tilde Bekker, Marlies P. Schijven, Alex Gekker (eds.) |
Games for Health - Proceedings of the 3rd European Conference on Gaming and Playful Interaction in Health Care, GFHEU 2013, Amsterdam, The Netherlands, October 28-29, 2013 |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Koen de Greef, Erik D. Van der Spek, Tilde Bekker |
Designing Kinect games to train motor skills for mixed ability players. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Agali Mert, Rudolf Buirma, Justin van Luijk, Gor Melkonian, Joeri Pels, Eric Vermetten |
Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Eelco P. Braad, Jef Folkerts, Niek Jonker |
Attributing Design Decisions in the Evaluation of Game- Based Health Interventions. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Kristín Guðmundsdóttir, Astrid Lilja Wille, Alexandru Savu |
Designing Games for Children with Cerebral Palsy. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Lieven Van den Audenaeren, Véronique Celis, Vero Vanden Abeele, Luc Geurts, Jelle Husson, Pol Ghesquière, Jan Wouters, Leen Loyez, Ann Goeleven |
DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Michele Pirovano, Pier Luca Lanzi, Renato Mainetti, Nunzio Alberto Borghese |
IGER: A Game Engine Specifically Tailored to Rehabilitation. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Josh Whitkin |
The Core Mechanic in Battlefood: A Design Journey. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Bard O. Wartena, Hylke W. van Dijk |
Bias Blaster - Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced gameflow. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Esther G. Steenbeek-Planting, Mirella Boot, Jan C. de Boer, Marco van de Ven, Nicole M. Swart, Dimme van der Hout |
Evidence-based psycholinguistic principles to remediate reading problems applied in the playful app Letterprins: A perspective of quality of healthcare on learning to read. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Bonnechère, Victor Sholukha, F. Moiseev, Marcel Rooze, Serge L. Van Sint Jan |
From KinectTM to anatomically-correct motion modelling: Preliminary results for human application. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | John Edison Muñoz, Óscar Alberto Henao, J. F. López, Julian F. Villada |
BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Stefania Artioli, Riccardo Berta, Alessandro De Gloria, Andrea Pomicino, Nicola Secco |
A Serious Game to Inform about HIV Prevention: HInVaders, a Case Study. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Rafael Bidarra, Dien Gambon, Rob Kooij, Dylan Nagel, Maaike Schutjes, Ioanna Tziouvara |
Gaming at the dentist's - serious game design for pain and discomfort distraction. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
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