Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Juho Siuko, Elizabeth B. Cloude, Kristian Kiili |
Improving critical graph reading skills: The potential might lie in game-based learning. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Georgina Guillén Mandujano, Nevena Sicevic, Juho Hamari |
Gamifying responsibly: Sustainable HCI for the future. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Joline Carlijn Frens, Geertje Bekebrede, Jaco Quist |
Using serious games for (social) engagement in vision development for circular business parks. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Michele Sardo, Mattia Thibault |
An educational leap of faith: Exploring the connections between instructional architectures and digital game spaces. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Inhyeok Jeong, Donghyun Kim, Naotsugu Kaneko, Kimitaka Nakazawa |
Gaze control ability of League of Legends players in various game situations: Perspectives from solo- ranked match. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Katerina Bizota, Maria Papadopoulou 0007 |
Gamified interventions for refugee children in primary education: A scoping study. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Radoslaw Trepanowski, Wu Li, Juho Hamari |
Perceptions of esports and esport athleticism among gamers. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Timo Nummenmaa, Philip Chambers, Mattia Thibault, Samuli Laato, Ferran Altarriba Bertran, Daniel Fernández Galeote, Oguz Turan Buruk |
Designing locative human-forest interactions through playful design workshops. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Sandra Birnstiel, Benedikt Morschheuser |
Exploring gamification in team sports: A scoping review and research agenda. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Kristina Nagel, Maria Rauschenberger |
The use of gamification and virtual reality in higher education: A literature review. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Bastian Kordyaka, Samuli Laato, Björn Niehaves |
A toxic triad: Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Federico Bonetti, Simone Bassanelli, Antonio Bucchiarone, Federica Gini, Annapaola Marconi |
Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Prajwal D'Souza, Mila Bujic, Nannan Xi, Juho Hamari (eds.) |
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Kostas Karpouzis |
What would Plato say? Concepts and notions from Greek philosophy applied to gamification mechanics for a meaningful and ethical gamification. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Manuel Baer |
Designing and implementing a global multilingual real-time location-based game as a novel highly gamified spatial crowdsourcing platform. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Linas Kristupas Gabrielaitis, Laura op de Beke, Oguz Turan Buruk, Velvet Spors, Ferran Altarriba Bertran |
"Beavers don't walk on roads": Beaver-play for more-than-human cartographies. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Simone Bassanelli, Federica Gini, Antonio Bucchiarone, Annapaola Marconi |
Promoting green mobility through gamified transportation campaigns. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Dion Deng, Mila Bujic, Wang Chi Lee, Ming Rui Li, Juho Hamari |
Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
1 | Mattia Thibault, Elpida Bampouni |
Towards sylvan games: Exploring playful forest-technology interactions. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Andrea Reindl, Melanie Juppe, Philipp Graf, Lisa-Maria Putz-Egger, Wolfgang Schildorfer |
The use of gamification to change commuters mobility behavior: A literature review. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Pauliina Baltzar, Lobna Hassan, Markku Turunen |
Assistive technology in gaming: A survey of gamers with disabilities. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Aseel Berglund, Izabella Jedel |
Higher education students' perceptions of point-based gamification in a Learning Management System. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Riccardo Retez |
The ludospectator: Reconstruction of a hybrid, fluid, unstable identity. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Silvia Dopler, Lisa-Maria Putz-Egger, Denise Beil |
Improving green transport literacy through gamification: A structural equation modeling approach. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Eetu Wallius, Dicle Berfin Köse |
Gamified eco-driving: A systematic literature review. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari |
How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Federica Gini, Simone Bassanelli, Antonio Bucchiarone |
The role of game modality in the outcomes of gamification: A research agenda. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Elaine Marie Grech, Marie Briguglio, Emanuel Said |
Self-tracking and gamification of physical activity: Effects on wellbeing. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Paula Bräuer, Florian Werner 0004, Athanasios Mazarakis |
Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Jeanine Krath, Ana Carolina Tomé Klock, Benedikt Morschheuser, Nikoletta Zampeta Legaki, Solip Park, Harald F. O. von Korflesch, Juho Hamari |
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Alesha Serada |
Does #Selling sell? Analyzing content of Cryptokitty traders' talk on Discord. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Isak de Villiers Bosman, Annique Smith, Kwan Sui Dave Ka, Koos de Beer, Jan A Maritz |
The experience of using virtual reality for interactive spatial visualisation of environmental data. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Mila Bujic, Prajwal D'Souza, Nannan Xi, Juho Hamari (eds.) |
Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Bastian Kordyaka, Samuli Laato, Juho Hamari, Tobias Scholz, Björn Niehaves |
What drives gamer toxicity? Essays from players. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Zigimantas Peciura |
Relationship between gameful experience in the workplace and employee socialization: A pilot study. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Kimmo Tarkkanen, Juha Saarinen, Mika Luimula, Timo Haavisto |
Pragmatic and hedonic experience of virtual maritime simulator. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Mila Bujic, Anna-Leena Macey, Bojan Kerous, Anatolii Belousov, Oguz 'Oz' Buruk, Juho Hamari |
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Silvia Dopler, Denise Beil, Lisa-Maria Putz-Egger |
Cognitive learning outcomes of virtual vs. in-person gamified workshops: A pre-post survey experiment. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Jessica Brandenburger, Monique Janneck |
A gamified career guidance platform with the potential to motivate young people intrinsically. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
1 | Isabella Aura, Lobna Hassan, Juho Hamari |
Gameful civic education: A systematic literature review of empirical research. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Georgina Guillen, Daniel Fernández Galeote, Nevena Sicevic, Juho Hamari, Jaco Quist |
Gamified apps for sustainable consumption: A systematic review. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Antti Koskinen, Jake McMullen, Hilma Halme, Minna Hannula-Sormunen, Manuel Ninaus, Kristian Kiili |
The role of situational interest in game-based learning. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Thomas Schemmer, Jenny Reinhard, Philipp Brauner, Martina Ziefle |
Advantages and challenges of extracting process knowledge through serious games. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Agustin Ferrari Braun, Alex Gekker |
Playing (with) the markets: Gamification and playfulness in brokerage platforms. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Nikoletta Zampeta Legaki, Daniel Fernández Galeote, Juho Hamari |
The impact of different gamification types in the context of data literacy: An online experiment. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Lisa-Maria Putz, Viktoria Doppler, Verena Stockhammer |
Gamified workshops in career choice: gamification to reduce the lack of personnel in the logistics sector. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Philip Weber, Laura Grönewald, Thomas Ludwig 0005 |
Reflection on the Octalysis framework as a design and evaluation tool. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Maximilian Wittmann, Benedikt Morschheuser |
What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Gabriel Vasconcelos, Wilk Oliveira, Ana Cláudia Guimarães Santos, Juho Hamari |
ReGammend: A method for personalized recommendation of gamification designs. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Mila Bujic, Jonna Koivisto, Juho Hamari (eds.) |
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022 - (Organized as an online conference). |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Brita Somerkoski, Kimmo Tarkkanen, David Oliva, Anttoni Lehto, Mika Luimula |
Pedagogic solutions and results in designing a mobile game for fire safety teaching. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Anna-Leena Macey, Joseph Macey, Juho Hamari |
Virtual reality in emotion regulation: A scoping review. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | |
Preface. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Samuli Laato, Sari Pynnönen, Annika Kangas |
Gamification of forest-going: Opportunities for players, landowners and the forest industry. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Annique Smith, Nikoletta Zampeta Legaki, Juho Hamari |
Games and gamification in flipped classrooms: A systematic review. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Jeanine Krath, Adam Palmquist, Izabella Jedel, Isak Barbopoulos, Miralem Helmefalk, Robin Isfold Munkvold |
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform. |
GamiFIN |
2022 |
DBLP BibTeX RDF |
|
1 | Jeanine Krath, Harald F. O. von Korflesch |
Designing gamification and persuasive systems: A systematic literature review. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Joseph Macey, Juho Hamari, Max Sjöblom, Maria Törhönen |
Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Henrik Wesseloh, Niklas Buddensiek, Tim Pantel, Felix M. Stein, Phillip Szelat, Matthias Schumann |
The role of gameful perception as a mediator for intrinsically motivating gamification. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Izabella Jedel, Adam Palmquist, Robin Munkvold, Ole Goethe, Hildur Jonasdottir, Erik Olsson |
An industry experiment of academic performance and drop-out in gamified distance education. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Joaquin Cestino-Castilla, Joseph Macey, Brian McCauley |
Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Maximilian Altmeyer, Marc Schubhan, Antonio Krüger, Pascal Lessel |
A long-term investigation on the effects of (personalized) gamification on course participation in a gym. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Juho Kahila, Satu Piispa-Hakala, Sanni Kahila, Teemu Valtonen, Henriikka Vartiainen, Matti Tedre |
"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Isabella Aura, Lobna Hassan, Juho Hamari |
My school is Hogwarts: Students' social behavior in storified classes. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Mattia Thibault, Manuel F. Baer |
Urban gamification during lockdown and social isolation - From the teddy bear challenge to window expeditions. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani |
Does gamification affect flow experience? A systematic literature review. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Samuli Laato, Sampsa Rauti |
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Maximilian Altmeyer, Pascal Lessel, Atiq Ur Rehman Waqar, Antonio Krüger |
Design guidelines to increase the persuasiveness of achievement goals for physical activity. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Izabella Jedel, Adam Palmquist |
Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Solip Park |
Migrated/ing game work: A case study of Korean game expats in Finland. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Chien Lu, Lobna Hassan, Oguz Turan Buruk, Timo Nummenmaa, Jaakko Peltonen |
"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Mattia Thibault, Nikoletta Zampeta Legaki, Oguz Turan Buruk, Juho Hamari |
Etsijä's call: Gamifying virtual conferences with alternate reality games. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Mila Bujic, Jonna Koivisto, Juho Hamari (eds.) |
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021 - (Organized as an online conference). |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Bo Kampmann Walther, Lasse Juel Larsen |
The art of speed: The ludification of cinematic television - The case of 24. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Seiji Isotani |
Do people's user types change over time? An exploratory study. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Tobias M. Scholz, Lisa Völkel, Carolin Uebach, Volker Stein |
Game changer - A systematization of sport teams participating in esports. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Agnessa Spanellis, Paula Andrea Zapata Ramirez, Polina Golovátina-Mora, Anna Borzenkova, Jose Mauricio Hernandez-Sarmiento |
Using gamification to develop shared understanding of the pandemic: COVID-19 in indigenous communities of Choco, Colombia. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
1 | Suvi K. Holm, Johanna K. Kaakinen, Santtu Forsström, Veikko Surakka |
The role of game preferences on arousal state when playing first-person shooters. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Athanasios Mazarakis, Paula Bräuer |
Gamification of an open access quiz with badges and progress bars: An experimental study with scientists. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Tobias Wolf |
Green gamification: How gamified information presentation affects pro-environmental behavior. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Samuli Laato, Bastian Kordyaka, Sampsa Rauti, Sonja Hyrynsalmi, Marianna Hoikkala, Tarja Pietarinen, Teemu D. Laajala, Mauri Paloheimo, Nobufumi Inaba, Sami Hyrynsalmi |
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Maria Giovina Pasca, Maria Francesca Renzi, Roberta Guglielmetti Mugion, Martina Toni, Laura Di Pietro |
Gamification in tourism context: a systematic literature review. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Ksenia Golovacheva, Daniil Muravskii, Maria Smirnova, Snezhana Muravskaia |
Using a narrative in sales promotions: An online vignette study. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Henrik Wesseloh, Felix M. Stein, Phillip Szelat, Matthias Schumann |
Boss fights in lectures! - A longitudinal study on a gamified application for testing factual knowledge. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Lobna Hassan, Jere Rantalainen, Nannan Xi, Henri Pirkkalainen, Juho Hamari |
The relationship between player types and gamification feature preferences. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Mateusz Felczak |
Local eSports media analyzed through the circuit of culture framework: Onet-RAS case study. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Kholood M. Almotairi, Salha Abdullah, Maram Meccawy |
The effect of gamification on students engagement: A preliminary study. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Chien Lu, Jaakko Peltonen, Timo Nummenmaa, Xiaozhou Li 0002, Zheying Zhang |
What makes a trophy hunter? An empirical analysis of Reddit discussions. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Marigo Raftopoulos |
Has gamification failed, or failed to evolve? Lessons from the frontline in information systems applications. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Mila Bujic, Juho Hamari |
Immersive journalism: Extant corpus and future agenda. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Jonna Koivisto, Mila Bujic, Juho Hamari (eds.) |
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020 - (Organized as an online conference). |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Dayana Hristova, Joseph Dumit, Andreas Lieberoth, Thomas Slunecko |
Snapchat streaks: How adolescents metagame gamification in social media. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Johann Giertz, Welf H. Weiger, Maria Törhönen, Juho Hamari |
Understanding the what and how of successful social live streaming. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Eetu Wallius, Juho Hamari |
Motivational technology as a way of enhancing transportation safety - A systematic review of previous research. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Bastian Kordyaka, Björn Kruse, Katharina Jahn 0002, Björn Niehaves |
Why am I watching? Capturing the interplay of social and technological aspects of online live streaming. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Nikoletta Zampeta Legaki, Juho Hamari |
Gamification in statistics education: A literature review. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Bastian Kordyaka, Sidney Hribersek, Björn Kruse, Björn Niehaves |
Understanding brand loyalty - The case of the eSports consumer from a relationship quality perspective. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Adam Palmquist |
The first rule of gamification is "Don't talk about gamification": Discussions about gamified workforce retraining in the age of digitalization. |
GamiFIN |
2020 |
DBLP BibTeX RDF |
|
1 | Triando Damiri Burlian, Parsa Sharmila, Paula Alavesa, Leena Arhippainen |
Revitalizing Viena Karelian dialect and culture with gamification. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Nikoletta Zampeta Legaki, Kostas Karpouzis, Vassilios Assimakopoulos |
Using gamification to teach forecasting in a business school setting. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|