Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Aobo Jin, Qiang Fu 0004, Zhigang Deng |
Contour-based 3D Modeling through Joint Embedding of Shapes and Contours. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jimmy Etienne, Sylvain Lefebvre 0001 |
Procedural band patterns. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Larry Seiler, Daqi Lin, Cem Yuksel |
Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Wouter van Toll, Fabien Grzeskowiak, Axel López-Gandía, Javad Amirian, Florian Berton, Julien Bruneau 0002, Beatriz Cabrero Daniel, Alberto Jovane, Julien Pettré |
Generalized Microscropic Crowd Simulation using Costs in Velocity Space. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sverker Rasmuson, Erik Sintorn, Ulf Assarsson |
User-guided 3D reconstruction using multi-view stereo. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jungmin Kim, Min Gyu Choi, Young J. Kim |
Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Luming Ma, Zhigang Deng |
Real-time Face Video Swapping From A Single Portrait. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Xiaowei Zhang, Christopher May 0001, Gen Nishida, Daniel G. Aliaga |
Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Meister 0002, Jakub Boksanský, Michael Guthe, Jirí Bittner |
On Ray Reordering Techniques for Faster GPU Ray Tracing. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger |
Stochastic Substitute Trees for Real-Time Global Illumination. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yulong Bian, Chao Zhou 0012, Yeqing Chen, Yanshuai Zhao, Juan Liu 0008, Chenglei Yang |
The Role of the Field Dependence-independence Construct on the Flow-performance Link in Virtual Reality. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Dan Casas, Eric Haines, Sheldon Andrews, Natalya Tatarchuk, Zdravko Velinov (eds.) |
I3D '20: Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, September 15-17, 2020 |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jiaqi Zheng 0004, Tiow-Seng Tan |
Computing Centroidal Voronoi Tessellation Using the GPU. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Tianxing Li 0002, Rui Shi, Takashi Kanai |
DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | C. D. Tharindu Mathew, Bedrich Benes, Daniel G. Aliaga |
Interactive Inverse Spatio-Temporal Crowd Motion Design. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Srihari Pratapa, Dinesh Manocha |
RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Baptiste Nicolet, Julien Philip, George Drettakis |
Repurposing a Relighting Network for Realistic Compositions of Captured Scenes. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Daryl Marples, Duke Gledhill, Pelham Carter |
The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze. |
I3D |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Patrice Robitaille, Michael J. McGuffin |
Increased affect-arousal in VR can be detected from faster body motion with increased heart rate. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Meng-Lin Wu, Voicu Popescu |
RGBD temporal resampling for real-time occlusion removal. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Stephen N. Spencer, Sheldon Andrews, Natalya Tatarchuk (eds.) |
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2019, Montreal, QC, Canada, May 21-23, 2019 |
I3D |
2019 |
DBLP BibTeX RDF |
|
1 | Daqi Lin, Konstantin Shkurko, Ian Mallett, Cem Yuksel |
Dual-split trees. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mathieu Gaillard, Bedrich Benes, Eric Guérin, Eric Galin, Damien Rohmer, Marie-Paule Cani |
Dendry: a procedural model for dendritic patterns. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Andreas Enzenhöfer, Nicolas Lefebvre, Sheldon Andrews |
Efficient block pivoting for multibody simulations with contact. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Srihari Pratapa, Dinesh Manocha |
RLFC: random access light field compression using key views and bounded integer sequence encoding. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Harald Steinlechner, Bernhard Rainer, Michael Schwärzler, Georg Haaser, Attila Szabó, Stefan Maierhofer, Michael Wimmer 0001 |
Adaptive pointcloud segmentation for assisted interactions. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yusuke Tokuyoshi, Anton S. Kaplanyan |
Improved geometric specular antialiasing. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Luming Ma, Zhigang Deng |
Real-time hierarchical facial performance capture. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Brown, Gary Ushaw, Graham Morgan |
Aura projection for scalable real-time physics. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Binh Huy Le, Henrik Halen, Carlos Gonzalez-Ochoa, J. P. Lewis 0001 |
High-quality object-space dynamic ambient occlusion for characters using Bi-level regression. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Guoliang Luo, Zhigang Deng, Xiaogang Jin 0001, Xin Zhao, Wei Zeng, Wenqiang Xie, Hyewon Seo |
3D mesh animation compression based on adaptive spatio-temporal segmentation. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Butkiewicz, Andrew H. Stevens, Colin Ware |
Multi-touch 3D positioning with the pantograph technique. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yue Wang, Soufiane Khiat, Paul G. Kry, Derek Nowrouzezahrai |
Fast non-uniform radiance probe placement and tracing. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Erik Herrmann, Han Du, Noshaba Cheema, Janis Sprenger, Somayeh Hosseini, Klaus Fischer 0001, Philipp Slusallek |
Adaptive gaussian mixture trajectory model for physical model control using motion capture data. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Christian Luksch, Michael Wimmer 0001, Michael Schwärzler |
Incrementally baked global illumination. |
I3D |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ruofei Du, Ming Chuang, Wayne Chang, Hugues Hoppe, Amitabh Varshney |
Montage4D: interactive seamless fusion of multiview video textures. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Iana Podkosova, Hannes Kaufmann |
Mutual collision avoidance during walking in real and collaborative virtual environments. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Kai Xiao, Gabor Liktor, Karthik Vaidyanathan |
Coarse pixel shading with temporal supersampling. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Julien Philip, George Drettakis |
Plane-based multi-view inpainting for image-based rendering in large scenes. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Floyd M. Chitalu, Christophe Dubach, Taku Komura |
Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Eric Heitz, Stephen Hill, Morgan McGuire |
Combining analytic direct illumination and stochastic shadows. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Benjamin Keinert, Jana Martschinke, Marc Stamminger |
Learning real-time ambient occlusion from distance representations. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Sai-Keung Wong, Yi-Hung Chou, Hsiang-Yu Yang |
A framework for simulating agent-based cooperative tasks in crowd simulation. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Stephen N. Spencer, Morgan McGuire, Derek Nowrouzezahrai (eds.) |
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2018, Montreal, QC, Canada, May 15-18, 2018 |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Alex Frasson, Tiago Augusto Engel, Cesar Tadeu Pozzer |
Efficient screen-space rendering of vector features on virtual terrains. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Weidan Xiong, Pengbo Zhang, Pedro V. Sander, Ajay Joneja |
Shape-inspired architectural design. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Alain Juarez-Perez, Marcelo Kallmann |
Fast behavioral locomotion with layered navigation meshes. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Hao Jiang 0013, Zhigang Deng, Mingliang Xu, Xiangjun He, Tianlu Mao, Zhaoqi Wang |
An emotion evolution based model for collective behavior simulation. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Gregor Mückl, Carsten Dachsbacher |
Transport path precomputation for real-time room reverb. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Xiangyun Xiao, Shuai Zhang, Xubo Yang |
Real-time high-quality surface rendering for large scale particle-based fluids. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | James W. Hennessey, Han Liu 0003, Holger Winnemöller, Mira Dontcheva, Niloy J. Mitra |
How2Sketch: generating easy-to-follow tutorials for sketching 3D objects. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Sahithi Podila, Ying Zhu 0001 |
Animating escape maneuvers for a school of fish. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Klemens Jahrmann, Michael Wimmer 0001 |
Responsive real-time grass rendering for general 3D scenes. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Yuriy O'Donnell, Matthäus G. Chajdas |
Tiled light trees. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Dan Dolonius, Erik Sintorn, Viktor Kämpe, Ulf Assarsson |
Compressing color data for voxelized surface geometry. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Haiwei Chen, Henry Fuchs |
Towards imperceptible redirected walking: integrating a distractor into the immersive experience. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Kristine Faith J. Roque, Rowel O. Atienza |
Real-time procedural generation of a growing corn model. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Peng Du, Elvis S. Liu, Toyotaro Suzumura |
Parallel continuous collision detection for high-performance GPU cluster. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Muhammad Arief, Hideki Todo, Koji Mikami, Kunio Kondo |
Textured splat based rendering for stylized shading. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Michael Schwärzler, Lisa-Maria Kellner, Stefan Maierhofer, Michael Wimmer 0001 |
Sketch-based guided modeling of 3D buildings from oriented photos. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Kui Wu 0003, Cem Yuksel |
Real-time fiber-level cloth rendering. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Zhenghai Chen, Meng Qi, Tiow Seng Tan |
Computing delaunay refinement using the GPU. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Michael Becher, Michael Krone, Guido Reina, Thomas Ertl |
Feature-based volumetric terrain generation. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Stephen N. Spencer, Adam W. Bargteil, Kenny Mitchell (eds.) |
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017 |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Chris Wyman, Morgan McGuire |
Hashed alpha testing. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Zonghui Li, Yangdong Deng, Ming Gu 0001 |
Path compression kd-trees with multi-layer parallel construction a case study on ray tracing. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Dukki Hong, Tae-Hyoung Lee, Yejong Joo, Woo-Chan Park |
Real-time sound propagation hardware accelerator for immersive virtual reality 3D audio. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Binh Huy Le, Zhigang Deng |
Interactive cage generation for mesh deformation. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Srihari Pratapa, Pavel Krajcevski, Dinesh Manocha |
MPTC: video rendering for virtual screens using compressed textures. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Ryan Anthony J. de Belen, Maria Isabel S. Saludares, Rowel O. Atienza |
ANEEME: interactive mesh cutting using 3D snakes for automatic skeletal rigging of scanned character models. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Morgan McGuire, Mike Mara, Derek Nowrouzezahrai, David Luebke |
Real-time global illumination using precomputed light field probes. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Peter Lincoln, Alex Blate, Montek Singh, Andrei State, Mary C. Whitton, Turner Whitted, Henry Fuchs |
Scene-adaptive high dynamic range display for low latency augmented reality. |
I3D |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Christoph Peters 0002, Cedrick Münstermann, Nico Wetzstein, Reinhard Klein |
Beyond hard shadows: moment shadow maps for single scattering, soft shadows and translucent occluders. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Johannes Jendersie, David Kuri, Thorsten Grosch |
Precomputed illuminance composition for real-time global illumination. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Peter Hedman, Tero Karras, Jaakko Lehtinen |
Sequential Monte Carlo instant radiosity. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Chad Mourning, David M. Chelberg, Ronaldo Vigo, Derek E. Zeigler |
Disocclusion mitigation for point cloud imposters. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Siyuan Qiu, Lu Wang 0007, Lai-Kuan Wong |
Pressure-based touch positioning techniques for 3D objects. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Auston Sterling, Ming C. Lin |
Interactive modal sound synthesis using generalized proportional damping. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Carl Schissler, Dinesh Manocha |
Adaptive impulse response modeling for interactive sound propagation. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Cem Yuksel |
Hardware accelerated mesh colors. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Viktor Kämpe, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson |
Exploiting coherence in time-varying voxel data. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Yi-Hsiang Lo, Hung-Kuo Chu, Ruen-Rone Lee, Chun-Fa Chang |
A simulation on grass swaying with dynamic wind force. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Sangho Lee, Junekyo Jhung, Hojun Lee, Jaekwang Cha, Shiho Kim |
A technique for matching convergence and accommodation in a fixed screen 3D VR HMD. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Hsiang-Ting Chen, Li-Yi Wei, Björn Hartmann, Maneesh Agrawala |
Data-driven adaptive history for image editing. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | He Wang 0002, Jan Ondrej, Carol O'Sullivan |
Path patterns: analyzing and comparing real and simulated crowds. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettré, Dinesh Manocha |
Dynamically balanced and plausible trajectory planning for human-like characters. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Morgan McGuire, Michael Mara |
A phenomenological scattering model for order-independent transparency. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Songfang Han, Pedro V. Sander |
Triangle reordering for reduced overdraw in animated scenes. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Yeongyu Jeong, Haejoon Kim, Hyewon Seo, Frederic Cordier, Seungyong Lee 0001 |
RGB-D IBR: rendering indoor scenes using sparse RGB-D images with local alignments. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Kostas Vardis, Andreas Vasilakis, Georgios Papaioannou 0001 |
A multiview and multilayer approach for interactive ray tracing. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Li-Chen Wu, I-Chen Lin, Ming-Han Tsai |
Augmented reality instruction for object assembly based on markerless tracking. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Chun-Meng Kang, Lu Wang 0007, Xiangxu Meng, Yanning Xu |
Progressive photon mapping with sample elimination. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Nahomi Maki, Kazuhisa Yanaka |
Natural user interface for integral photography of dispersion-rendered diamond. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Guillaume Lavoué, Laurent Chevalier, Florian Caillaud, Florent Dupont |
Progressive streaming of textured 3D models in a web browser. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Zirr, Anton S. Kaplanyan |
Real-time rendering of procedural multiscale materials. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Alberto Jaspe Villanueva, Fabio Marton, Enrico Gobbetti |
SSVDAGs: symmetry-aware sparse voxel DAGs. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil |
Ductile fracture for clustered shape matching. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Pascal Lecocq, Arthur Dufay, Gaël Sourimant, Jean-Eudes Marvie |
Accurate analytic approximations for real-time specular area lighting. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Evangelakos, Michael Mara |
Extended TimeWarp latency compensation for virtual reality. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Mubbasir Kapadia, Xianghao Xu, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus H. Gross |
Precision: precomputing environment semantics for contact-rich character animation. |
I3D |
2016 |
DBLP DOI BibTeX RDF |
|