Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Istvan Andorko, Peter M. Corcoran, Petronel Bigioi |
Depth map generation and depth layer separation for information customization in computer gaming. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ying Tang, Sachin Shetty, Xiufang Chen |
Empowering students with engineering literacy and problem-solving through interactive virtual reality games. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Shiblee Imtiaz Hasan |
Multiplayer gaming for low-end mobile phones: Gaming between basic mobile phones, handheld devices and computer platforms. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Alf Inge Wang, Hong Guo 0004, Meng Zhu, Are Sæterbø Akselsen, Kenneth Kristiansen |
Survey on attitude towards pervasive games. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Chang-Ming Yang, Ching-Wen Yang, Shu-Hui Hung, Chin-Hsian Wang, Hsin-Hung Lin, Wai-Chi Fang, Wei-Chin Huang, Yueh-Ming Huang |
An innovative breathing game applied with textile sensors. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Rod Walsh, Marion Boberg, Juha Arrasvuori, Hannu Korhonen, Tanja Walsh |
Introducing game and playful experiences to other application domains through personality and motivation models. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Stephen Jacobs |
Building an education ecology on serious game design and development for the One Laptop Per Child and Sugar platforms: A service learning course builds a base for peer mentoring, Cooperative Education internships and sponsored research. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ki-Woong Park, Byung-Cheol Kim, Jong-Woon Yoo, Kyu Ho Park, KwangYun Wohn |
Enabling sportive games with a do-it-yourself wearable computing platform. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Chang-Ming Yang, Chun-Mei Chou, Tzu-Lin Yang, Shu-Hui Hung, Jen-Hsian Cheng, Chin-Hsian Wang, Jwu-Sheng Hu, Kuan-Chun Sun, Yueh-Ming Huang |
Dancing game by digital textile sensor. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Begoña García Zapirain, Amaia Méndez Zorrilla, Sabina Larrañaga |
Psycho-stimulation for elderly people using puzzle game. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Alf Inge Wang, Bian Wu, Sveinung Kval Bakken |
Experiences from implementing a face-to-face educational game for iPhone/iPod Touch. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jong-Woon Yoo, Ki-Woong Park, Sung Kyu Park, Hyunchul Seok, Kyu Ho Park |
PokerFace: Game players themselves are truly memorable. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Kenneth Oum, Hasan Ayaz, Patricia A. Shewokis, Paul J. Diefenbach |
MindTactics: A Brain Computer Interface gaming platform. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | William Lawrence, Jenny Carter, Samad Ahmadi |
A GCSE maths tutoring game using neural networks. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Adrian Hornsby, Timo Aaltonen, Rod Walsh |
Chasers of the Lost Data: Turning content management systems into gaming platforms. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jia-jia Tang, Liang Chen 0012, Ling Yan |
A heuristic pathfinding approach based on precomputing and post-adjusting strategies for online game environment. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Annakaisa Kultima, Kati Alha |
"Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Bian Wu, Alf Inge Wang, Yuanyuan Zhang |
Experiences from implementing an educational MMORPG. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Lo Ching Wen, Chiu Chun Chin |
Examining the motivation of consumers'purchase of video games in Taiwan. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Fulvio Frapolli, Apostolos Malatras, Béat Hirsbrunner |
Exploiting traditional gameplay characteristics to enhance digital board games. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Michael J. Callaghan, Kerri McCusker, Julio Lopez Losada, Jim Harkin, Shane Wilson, Jean Dugas, Stephane Demots, Fabien Desbois, Alex Fouquet, Florence Sauviat |
Game-based strategy to teaching electronic & electrical engineering in virtual worlds. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Yun-Ju Lee, Tae-Beom Lim, Kyung Won Kim, Jae Won Moon |
Efficient composition of media object for multimedia scene rendering. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jeff Sinclair, Philip Hingston, Martin Masek, Kazunori Nosaka |
Testing an exergame for effectiveness and attractiveness. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Klaus P. Jantke, Swen E. Gaudl |
Taxonomic contributions to digital games science. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Erek R. Speed |
Evolving a Mario agent using cuckoo search and softmax heuristics. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Bruce Kwong-Bun Tong, Chi Wan Sung |
A Monte-Carlo approach for ghost avoidance in the Ms. Pac-Man game. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Armaghan Moemeni, Eric W. Tatham |
A framework for camera pose tracking using stochastic data fusion. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Patrícia Gouveia |
Playing with Poetry a Portuguese transmedia experience and a serious ARG. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ji Eun Bae, Guen Tae Park, Jin Wook Kim, Hang Joon Kim, Hyun-Soo Park |
Estimation of vertical angle of the impacted ball using a planar sensor. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Paul J. Diefenbach, Kenneth Oum, Fredricka K. Reisman |
Transition to Teaching: 3D classroom simulation and management. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | |
2010 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2010, Hong Kong, December 21-23, 2010 |
ICE-GIC |
2010 |
DBLP BibTeX RDF |
|
1 | N. Aresti Bartolome, Amaia Méndez Zorrilla, Begoña García Zapirain |
A serious game to improve human relationships in patients with neuro-psychological disorders. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Alf Inge Wang |
Post-mortem analysis of student game projects in a software architecture course. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Sascha Grollmisch, Christian Dittmar, Gabriel Gatzsche |
Concept, implementation and evaluation of an improvisation based music video game. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ryosuke Kokaji, Takako Nonaka, Masahiro Yonezawa, Keisuke Kurinami, Tomohiro Hase |
Magnifying glass-like user interface for game control. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Slawomir Grzonkowski, Peter M. Corcoran |
A secure and efficient micropayment solution for online gaming. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Stan Kurkovsky |
Can mobile game development foster student interest in computer science? |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Jérôme Dupire, Alexandre Topol |
AZ66 (Demo submission). |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Jorge Arroyo-Palacios, Daniela M. Romano |
Exploring the use of a respiratory-computer interface for game interaction. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Raymond Migneco, Travis M. Doll, Jeffrey J. Scott, Christian M. Hahn, Paul J. Diefenbach, Youngmoo E. Kim |
An audio processing library for game development in flash. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Mariofanna G. Milanova, Leonardo Bocchi, Tsanko Stoev |
Video-based human motion estimation system for gaming user interface. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Travis M. Doll, Raymond Migneco, Youngmoo E. Kim |
Web-based sound and music games with activities for STEM education. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | James Munro, Cornelia Boldyreff, Andrea Capiluppi |
Architectural studies of games engines - The quake series. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Robert Nideffer, Alf Inge Wang |
Unexceptional.net. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ioannis Karamouzas, Jiri Bakker, Mark H. Overmars |
Density constraints for crowd simulation. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Trond Blomholm Kvamme |
XQUEST used in software architecture education. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ethan Kennerly, Andreas Witzel, Jonathan A. Zvesper |
Thief belief. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | |
2009 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2009, London, UK, August 25-28, 2009 |
ICE-GIC |
2009 |
DBLP BibTeX RDF |
|
1 | Jae-Moon Lee, Se Hong Cho, Rafael A. Calvo |
A fast algorithm for simulation of flocking behavior. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Eoin Mullan |
Driving sound synthesis from a physics engine. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | William Lawrence |
A research proposal for a GCSE maths tutoring game using neural networks. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Nobuhiro Tomabechi, Yoshichika Fujioka |
Traveling-salesman game with multiple competitors/cooperators and simultaneous move search algorithm. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ioana Bacivarov, Peter M. Corcoran |
Facial expression modeling using component AAM models - Gaming applications. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Mauricio Vines, Javier Mora 0002, Won-Sook Lee |
Haptic display of 3D liquids for interactive applications. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Mircea C. Ionita, Istvan Andorko, Peter M. Corcoran |
Enhanced real-time face models from stereo imaging for gaming applications. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Youngjoon Chai, DongHeon Jang, Kyusik Chang, TaeYong Kim 0003 |
Vision-based real-time game interface. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ethan Kennerly |
Runesinger. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Patrícia Gouveia |
Narrative paradox and the design of alternate reality games (ARGs) and blogs. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Carlos Garcia Wylie, Paul Coulton |
Mobile persuasive exergaming. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Daniela M. Romano, Lawrence Lomax, Paul Richmond |
NARCSim an agent-based illegal drug market simulation. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Sjriek Alers, Emilia I. Barakova |
Multi-agent platform for development of educational games for children with autism. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Seok-Han Lee, Sangkeun Lee 0001, Jong-Soo Choi |
Real-time camera tracking using a particle filter and multiple feature trackers. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Mircea C. Ionita, Peter M. Corcoran |
Appearance capturing and animation techniques for realistic, true-identity gaming avatars. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Dolphin |
Compositional applications of a game engine. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Chenyang Ge, Nanning Zheng 0001, Kuizhi Mei, Jizhong Zhao |
VLSI design of 3D display processing chip for head-mounted display. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Istvan Andorko, Peter M. Corcoran, Petronel Bigioi |
FPGA based stereo imaging system with applications in computer gaming. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Johannes Jilg, Jenny Carter |
Sudoku evolution. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Michael J. Callaghan, Kerri McCusker, Julio Lopez Losada, Jim Harkin, Shane Wilson |
Integrating virtual worlds & virtual learning environments for online education. |
ICE-GIC |
2009 |
DBLP DOI BibTeX RDF |
|