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Results
Found 61 publication records. Showing 61 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Solip Park, Annakaisa Kultima, Kenji Ono, Buho Choi |
Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting. |
ICGJ |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Oleksii Izvalov |
Game Jam During Military Invasion: Difficulty Level We Did Not Ask For. |
ICGJ |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Laura Piispanen, Daria Anttila, Natasha Skult |
Online Quantum Game Jam. |
ICGJ |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Niamh Germaine, John P. Healy |
Exploring the Impact of Competition and Incentives on Game Jam Participation and Behaviour. |
ICGJ |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Sreedevi Gutta, Youwen Ouyang, Moses K. Ochanji |
A Lightweight Game Jam Model to Evoke High School Girls' Talent in Computing. |
ICGJ |
2023 |
DBLP DOI BibTeX RDF |
|
1 | |
Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2023, Virtual Event, Ukraine, 30 August 2023 |
ICGJ |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Tor-Salve Dalsgaard, Arpit Bhatia, Martin Maunsbach |
A Touch of the Future: The TOUCHLESS Hackathon 2022. |
ICGJ |
2023 |
DBLP DOI BibTeX RDF |
|
1 | April M. Grow, Foaad Khosmood |
ChatGPT GameJam: Unleashing the power of Large Language Models for Game Jams. |
ICGJ |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Daisy Abbott, Olga Chatzifoti, Jamie Ferguson, Sandy Louchart, Shenando Stals |
Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design. |
ICGJ |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Elina Koskinen |
Pizza and Coffee Make a Game Jam - Learnings From Organizing an Online Game Development Event. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Mateus Camara, Márcio Oyamada, Daniel Boll, Davi Giacomel, Felipi Matozinho, Gustavo Nomelini, Igor Negrizoli, Leonardo Vanzin, Lucas Amorim, Lucas Sá, Marco Damo, Mateus Silveira, Matheus Ismael, Roberta Alcantara, Vinicius Freitas |
A&B Game Jam - Enhancing the Online Game Jam Experience With Milestones. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Leandro de Almeida Melo, Cleidson de Souza, Marcelo Gattermann Perin, Fernando Figueira Filho, Any Caroliny Duarte Batista de Almeida, Fabio da Silva Jr. |
Taking the Challenge: An Exploratory Study on What Motivates Jammers to Participate in Game Jams. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jeanette Falk Olesen, Michael Mose Biskjaer, Kim Halskov, Annakaisa Kultima |
How Organisers Understand and Promote Participants' Creativity in Game Jams. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Travis Faas, Zhicong Lu |
Leadership Styles of Game Jam Organizers. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Annakaisa Kultima, Solip Park, Ville Kankainen, Riikka Aurava, Laura Piispanen, Tomi Kauppinen |
Expert-Driven (Online) Game Jams for (Game) Design Education. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Karen Schrier, Eugene Ohu, Ikeola Bodunde, Morenike Alugo, Cynthia Emami, Adeola Babatunde |
Piloting a Game Jam in Nigeria to Support Empathy and Compassion. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Annakaisa Kultima |
Game Jam Natives?: The Rise of the Game Jam Era in Game Development Cultures. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Kiev Gama (eds.) |
ICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events, Virtual Event / Montreal, Canada, 2 August 2021 |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Je'aime Powell, Linda Bailey Hayden, Amy Cannon, Boyd Wilson, Alexander Nolte |
Organizing online hackathons for newcomers to a scientific community - Lessons learned from two events. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Dayanne Oliveira, Rafa Prado, Kiev Gama, George Valença |
An Exploratory Study on the participation of LGBTQIA+ people in the Global Game Jam 2021. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Gorm Lai, Annakaisa Kultima, Foaad Khosmood, Johanna Pirker, Allan Fowler, Ilaria Vecchi, William H. Latham, Frederic Fol Leymarie |
Two Decades of Game Jams. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Annakaisa Kultima |
Negative Game Jam Experiences. |
ICGJ |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Allan Fowler, Johanna Pirker, Ali Arya |
Jamming across borders: An exploratory study. |
ICGJ |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Amy Ru, Foaad Khosmood |
Hackathons for Workforce Development: A Case Study. |
ICGJ |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Truna Aka J. Turner, Lubi Thomas |
(co)Curating game jams for community and communitas A 48hr game making challenge retrospective. |
ICGJ |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Allan Fowler (eds.) |
Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2020, ICGJ 2020, Osaka, Japan, August 24, 2020 |
ICGJ |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mikhail Fiadotau, Martin Sillaots |
Comparing Ideation Techniques for Games Education: SCAMPER, Gamicards, Brainstorming. |
ICGJ |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Kiev Gama |
Participants' Motivations in the Global Service Jam. |
ICGJ |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Lavinia Paganini, Kiev Gama |
Engaging Women's Participation in Hackathons: A Qualitative Study with Participants of a Female-focused Hackathon. |
ICGJ |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Ali Arya, Susan Gold, Matthew Farber, Kevin Miklasz |
GGJ-Next: The Global Game Jam for Youth. |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | |
Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019, ICGJ 2019, San Francisco, CA, USA, March 17, 2019 |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Sabine Harrer |
Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops. |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Brittany Ann Kos |
Understanding Female-Focused Hackathon Participants' Collaboration Styles and Event Goals. |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Christina Myers, Lara S. G. Piccolo, Trevor D. Collins |
Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy. |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mitchell Miller, Joseph DeLuca, Foaad Khosmood |
Can Game Jams Boost Confidence and Sense of Preparedness? |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jeremy White, Ian Piumarta, Ryosuke Yamanishi, Stephen Jacobs, David Simkins |
Communication Beyond Languages Realized by International Game Jams. |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Cláudia Ferraz, Kiev Gama |
A Case Study About Gender Issues in a Game Jam. |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Annakaisa Kultima |
Superjammers: Motivations and Experiences of Exceptional Game Jammers in Finland. |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Fiona French, Sofya Baskin, Reinhard Gupfinger, Sarah Webber, Anna Zamansky |
ZooJamming: Designing Beyond Human Experience. |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kiev Gama, Victoria Rautenbach, Cameron Green, Breno Alencar Gonçalves, Serena Coetzee, Nicolene Fourie, Nishanth Sastry |
Mapathons and Hackathons to Crowdsource the Generation and Usage of Geographic Data. |
ICGJ |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Hanna Wirman, Rhys Jones |
Regional Character at a Large-Scale Jam: GGJ Hong Kong 2013-2018. |
ICGJ |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Annakaisa Kultima |
Design Values of Game Jam Organizers Case: Global Game Jam 2018 in Finland. |
ICGJ |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Breno Alencar Gonçalves, Kiev Gama |
Global Gov Jam: Motivational Aspects of Participants. |
ICGJ |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Lindsay D. Grace |
Newsjam: Making Games at the Pace of News. |
ICGJ |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Johanna Pirker, Isabel Lesjak, Andreas Punz, Anders Drachen |
Social Aspects of the Game Development Process in the Global Gam Jam. |
ICGJ |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Sabina Dirks, Menno van Pelt-Deen, Eline Muijres |
Playing with refugees and other minorities during the Games [4Diversity] Jam. |
ICGJ |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Allan Fowler (eds.) |
Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2018, San Francisco, CA, USA, March 18-18, 2018 |
ICGJ |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Evan Shui, Selynna Sun, Foaad Khosmood |
SLO Hacks: Embracing the Passionate Novice. |
ICGJ |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Heidi McDonald |
iThirve Games Empathy Jam at DigiPen. |
ICGJ |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Alexey Izvalov, Serhii Nedilko, Vitalii Nedilko |
From One Location to Five. |
ICGJ |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Johanna Pirker, Foaad Khosmood, Christian Gütl |
Social network analysis of the global game jam network. |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Alexey Izvalov, Serhii Nedilko, Vitalii Nedilko |
Comparison of game creation and engineering hackathons on the global and local levels. |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Casey Loria, Brannan Vitek, Claire Oliphant, Lane Lake, Dustin Colvin, Duncan Alatar, Melissa Gilmer |
Cosmic Brownie. |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Robin J. S. Sloan, Paul Robertson 0002 |
Virtua Walker 1987: technostalgia for a walking sim from an alternative past. |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Forrest Z. Shooster, Chase Slattery, Luna Meier, Rebecca Wengert, Michael Campito, Alex Woodward, Marc Laroussini |
The Big Wave: An Accessible Parallel Gameplay Information Gathering Puzzle Game made for the Global Game Jam. |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Allan Fowler, Ian Schreiber |
Engaging under-represented minorities in STEM through game jams. |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Allan Fowler, Lindsay Grace (eds.) |
Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2017, San Francisco, California, USA, February 26, 2017 |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Kaelan Doyle Myerscough, Richard Eberhardt, Mikael Jakobsson, Claudia Lo |
Jamming for allies: finding a formula for inclusive design exploration collaborations. |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Xavier Ho |
Evoking inspiration for game jam ideas. |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Ian Pollock, James Murray, Beth Yeager |
Brain jam: STEAM learning through neuroscience-themed game development. |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Elliot Fiske, Thomas Steinke 0003, Alex Ling, Cory Slaught |
Major Tom: created in 48 hours for Global Game Jam 2017. |
ICGJ |
2017 |
DBLP DOI BibTeX RDF |
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