Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Hossein Ebrahimi Dinaki, Shervin Shirmohammadi |
GPU/QoE-Aware Server Selection Using Metaheuristic Algorithms in Multiplayer Cloud Gaming. |
NETGAMES |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Liyang Gu, Adele Lu Jia |
Player Activity and Popularity in Online Social Games and their Implications for Player Retention. |
NETGAMES |
2018 |
DBLP DOI BibTeX RDF |
|
1 | |
16th Annual Workshop on Network and Systems Support for Games, NetGames 2018, Amsterdam, The Netherlands, June 12-15, 2018 |
NetGames |
2018 |
DBLP BibTeX RDF |
|
1 | Saman Zadtootaghaj, Steven Schmidt 0001, Nabajeet Barman, Sebastian Möller 0001, Maria G. Martini |
A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. |
NETGAMES |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Philipp Moll, Mathias Lux, Sebastian Theuermann, Hermann Hellwagner |
A Network Traffic and Player Movement Model to Improve Networking for Competitive Online Games. |
NETGAMES |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt 0001, Maria G. Martini, Sebastian Möller 0001 |
GamingVideoSET: A Dataset for Gaming Video Streaming Applications. |
NETGAMES |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Maryam Amiri, Hussein Al Osman, Shervin Shirmohammadi |
Game-aware bandwidth allocation for home gateways. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Ebrahim Babaei, Mahmoud Reza Hashemi, Shervin Shirmohammadi |
A state-based game attention model for cloud gaming. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Saman Zadtootaghaj, Steven Schmidt 0001, Hamed Ahmadi, Sebastian Möller 0001 |
Towards improving visual attention models using influencing factors in a video gaming context. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Pin-Chun Wang, Apollo I. Ellis, John C. Hart, Cheng-Hsin Hsu |
Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Yitong Guan, Yunhua Deng, Xueyan Tang |
On matchmaking for multiplayer cloud gaming. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Steven W. K. Lee, Rocky K. C. Chang |
On "shot around a corner" in first-person shooter games. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | |
15th Annual Workshop on Network and Systems Support for Games, NetGames 2017, Taipei, Taiwan, June 22-23, 2017 |
NetGames |
2017 |
DBLP BibTeX RDF |
|
1 | Joaquín Keller, Mathilde Laurent |
Divereal: a social virtual world without rooms. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Hana Kim, Seongil Yang, Huy Kang Kim |
Crime scene re-investigation: a postmortem analysis of game account stealers' behaviors. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Ying-Yi Chen, Hua-Jun Hong, Shun-Huai Yao, Aylada Khunvaranont, Cheng-Hsin Hsu |
Gamifying mobile applications for smartphone augmented infrastructure sensing. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | James Prather, Robert Nix, Ryan Jessup |
Trust management for cheating detection in distributed massively multiplayer online games. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | De-Yu Chen, Magda El Zarki |
Impact of information buffering on a flexible cloud gaming system. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Jie Deng, Félix Cuadrado, Gareth Tyson, Steve Uhlig |
Behind the game: Exploring the twitch streaming platform. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Vlasios Kasapakis, Damianos Gavalas |
Geolocative Raycasting for real-time buildings detection in pervasive games. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Julien Gascon-Samson, Jörg Kienzle, Bettina Kemme |
DynFilter: Limiting bandwidth of online games using adaptive pub/sub message filtering. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Tim Humernbrum, Stefan Delker, Frank Glinka, Folker Schamel, Sergei Gorlatch |
RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Maryam Amiri, Hussein Al Osman, Shervin Shirmohammadi, Maha Abdallah |
SDN-based game-aware network management for cloud gaming. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Mirko Suznjevic, Maja Matijasevic, Jelena Konfic |
Application context based algorithm for player skill evaluation in MOBA games. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Tao-Ya Fan-Chiang, Hua-Jung Hong, Cheng-Hsin Hsu |
Segment-of-Interest driven live game streaming: Saving bandwidth without degrading experience. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Choong-Soo Lee, Ivan Ramler |
Rise of the bots: Bot prevalence and its impact on match outcomes in league of Legends. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Jose Saldana, Juan Luis de la Cruz, Luis Sequeira, Julián Fernández-Navajas, José Ruíz-Mas |
Can a Wi-Fi WLAN support a first person shooter? |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Farouk Messaoudi, Gwendal Simon, Adlen Ksentini |
Dissecting games engines: The case of Unity3D. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Florent Fortat, Maryline Laurent, Michel Simatic |
Games based on active NFC objects: Model and security requirements. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | |
2015 International Workshop on Network and Systems Support for Games, NetGames 2015, Zagreb, Croatia, December 3-4, 2015 |
NetGames |
2015 |
DBLP BibTeX RDF |
|
1 | Ivan Slivar, Zvonimir Dragozet, Lea Skorin-Kapov |
User customization of the GamingAnywhere Android mobile client interface. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Teemu Kämäräinen, Yuanqi Shan, Matti Siekkinen, Antti Ylä-Jääski |
Virtual machines vs. containers in cloud gaming systems. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Wai-Kiu Lee, Rocky K. C. Chang |
Evaluation of lag-related configurations in first-person shooter games. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Marcus Märtens, Siqi Shen, Alexandru Iosup, Fernando A. Kuipers |
Toxicity detection in multiplayer online games. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Jin Lee, Sung Wook Kang 0001, Huy Kang Kim |
Hard-core user and bot user classification using game character's growth types. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Justus Beyer, Richard Varbelow |
Stream-A-Game: An open-source mobile Cloud Gaming platform. |
NETGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Chun-Ying Huang, Po-Han Chen, Yu-Ling Huang, Kuan-Ta Chen, Cheng-Hsin Hsu |
Measuring the client performance and energy consumption in mobile cloud gaming. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Hiroya Sannomiya, Norishige Fukushima, Yutaka Ishibashi |
Influence of network delay on fairness between game players in remote control system with free-viewpoint video and haptic media. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Ah Reum Kang, Hana Kim, Jiyoung Woo, Juyong Park, Huy Kang Kim |
Altruism in games: Helping others help themselves. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Kjetil Raaen, Ragnhild Eg, Carsten Griwodz |
Can gamers detect cloud delay? |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mya Sithu, Yutaka Ishibashi, Pingguo Huang, Norishige Fukushima |
Ikebana competition in networked virtual environment with haptic and olfactory senses. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Matheus C. S. C. Pimenta, Fabricio Nogueira Buzeto, Luciano H. O. Santos, Carla Denise Castanho, Ricardo Pezzuol Jacobi |
A game engine for building ubigames. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Philip Mildner, Benjamin John, Alexander Moch, Wolfgang Effelsberg |
Creation of custom-made serious games with user-generated learning content. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Hua-Jun Hong, Tao-Ya Fan-Chiang, Che-Run Lee, Kuan-Ta Chen, Chun-Ying Huang, Cheng-Hsin Hsu |
GPU consolidation for cloud games: Are we there yet? |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Teemu Kämäräinen, Matti Siekkinen, Yu Xiao 0001, Antti Ylä-Jääski |
Towards pervasive and mobile gaming with distributed cloud infrastructure. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Yutaka Ishibashi, Adrian David Cheok (eds.) |
13th Annual Workshop on Network and Systems Support for Games, NetGames 2014, Nagoya, Japan, December 4-5, 2014 |
NetGames |
2014 |
DBLP BibTeX RDF |
|
1 | David Finkel, Mark Claypool, Sam Jaffe, Thinh Nguyen, Brendan Stephen |
Assignment of games to servers in the OnLive cloud game system. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Ivan Slivar, Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic |
Empirical QoE study of in-home streaming of online games. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Robert Rehner, Maribel Zamorano Castro, Alejandro P. Buchmann |
nSense: Decentralized interest management in higher dimensions through mutual notification. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Takanori Miyoshi, Takashi Imamura, Shinya Oyama, Yuzuru Ohba, Tomoyasu Ichimura, Yoshihito Sawaguchi, Hideo Kitagawa, Yusuke Aoki, Akihiro Kaneshige, Satoshi Ueki, Yasunori Kawai, Toru Saitoh, Yuichi Takaku, Yasushi Kami, Masakatsu Kawata, Akihiko Uchibori, Kazuhiko Terashima |
Experiment of virtual tug-of-war via internet with multilateral telecontrol. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mark Claypool, David Finkel |
The effects of latency on player performance in cloud-based games. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Kanta Kawase, Bang Hai Le, Ruck Thawonmas |
Collaborative filtering for recommendation of areas in virtual worlds. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Paul Emmerich, Daniel Raumer, Florian Wohlfart, Georg Carle |
A study of network stack latency for game servers. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Eben Howard, Clint Cooper, Mike P. Wittie, Steven Swinford, Qing Yang 0003 |
Cascading impact of lag on Quality of Experience in cooperative multiplayer games. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Yusen Li, Xueyan Tang, Wentong Cai 0001 |
Let's depart together: Efficient play request dispatching in cloud gaming. |
NETGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mya Sithu, Yutaka Ishibashi, Norishige Fukushima |
Dynamic Local Lag Control for Sound Synchronization in Joint Musical Performance. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Jason Anderson, Jim Martin 0001 |
Towards a System for Controlling Client-Server Traffic in Virtual Worlds using SDN. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Ah Reum Kang, Juyong Park, Huy Kang Kim |
Loyalty or Profit? Early Evolutionary Dynamics of Online Game Groups. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Hyukmin Kwon, Kyungmoon Woo, Hyunchul Kim, Chong-kwon Kim, Huy Kang Kim |
Surgical strike: A novel approach to minimize collateral damage to game BOT detection. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Chad Hansen, Nigel Jurgens, Dwight J. Makaroff, David Callele, Philip Dueck |
Network Performance Measurement Framework for Real-Time Multiplayer Mobile Games. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Julien Gascon-Samson, Bettina Kemme, Jörg Kienzle |
Lamoth: A Message Dissemination Middleware for MMOGs in the Cloud. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic |
The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Jina Lee, Jiyoun Lim, Wonjun Cho, Huy Kang Kim |
I know what the BOTs did yesterday: full action sequence analysis using Naïve Bayesian algorithm. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Raluca Diaconu, Joaquín Keller, Mathieu Valero |
Manycraft: Scaling Minecraft to Millions. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | De-Yu Chen, Hao-Tsung Yang, Kuan-Ta Chen |
Dude, the Source of Lags Is on Your Computer. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | De-Yu Chen, Po-Ching Lin, Kuan-Ta Chen |
Does Online Mobile Gaming Overcharge You for The Fun? |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | |
Annual Workshop on Network and Systems Support for Games, NetGames '13, Denver, CO, USA, December 9-10, 2013 |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, Kuan-Ta Chen |
Mobile Game Recommendation using Touch Gestures. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Herman Arnold Engelbrecht, Gregor Schiele |
Koekepan: Minecraft as a Research Platform. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Ryan Shea, Jiangchuan Liu |
On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Matthew Shelley, Wei Shi 0001, Jean-Pierre Corriveau |
On Preventing Sequence Breaking in Video Games. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Mathieu Valero, Raluca Diaconu, Joaquín Keller |
Manycraft: Massively Distributed Minecraft. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu |
QoE-Aware Virtual Machine Placement for Cloud Games. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
1 | Mark Claypool, David Finkel, Alexander Grant, Michael Solano |
Thin to win? Network performance analysis of the OnLive thin client game system. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jose Saldana, Gustavo Marfia, Marco Roccetti |
Satisfying the hunger for mobile online games: Providing quality time in vehicular scenarios. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Yutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, Shinji Sugawara |
QoE assessment of fairness between players in networked game with olfaction. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Yusuke Hara, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara |
Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic game. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Tonio Triebel, Max Lehn, Robert Rehner, Benjamin Guthier, Stephan Kopf, Wolfgang Effelsberg |
Generation of synthetic workloads for multiplayer online gaming benchmarks. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Dario Maggiorini, Samuele Panzeri, Laura Anna Ripamonti, Jouni Ikonen |
Follow the mob: An innovative approach for roaming characters in MMO games. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Marc Manzano, José Alberto Hernández 0001, Manuel Urueña, Eusebi Calle |
An empirical study of Cloud Gaming. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Choong-Soo Lee |
The revolution of StarCraft network traffic. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Chris GauthierDickey, Craig Ritzdorf |
Secure peer-to-peer trading for multiplayer games. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Virajith Jalaparti, Matthew Caesar 0001, Seungjoon Lee, Jeffrey Pang, Jacobus E. van der Merwe |
SMOG: A cloud platform for seamless wide area migration of online games. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Benedikt Dietrich, Samarjit Chakraborty |
Managing power for closed-source android os games by lightweight graphics instrumentation. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Yeng-Ting Lee, Kuan-Ta Chen, Han-I Su, Chin-Laung Lei |
Are all games equally cloud-gaming-friendly? An electromyographic approach. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Maxime Pierre Andre Veron, Olivier Marin, Sébastien Monnet, Zahia Guessoum |
Towards a scalable refereeing system for online gaming. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Vlad Nae, Lukas Köpfle, Radu Prodan, Alexandru Iosup |
Massively Multiplayer Online Games on unreliable resources. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Emanuele Carlini, Laura Ricci, Massimo Coppola |
Reducing Server Load in MMOG via P2P Gossip. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Yong Guo, Alexandru Iosup |
The Game Trace Archive. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Michael Steurer, Christoph Trattner, Frank Kappe |
Success factors of events in virtual worlds a case study in Second Life. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | |
11th Annual Workshop on Network and Systems Support for Games, NetGames 2012, Venice, Italy, November 22-23, 2012 |
NetGames |
2012 |
DBLP BibTeX RDF |
|
1 | Jing-Kai Lou, Kuan-Ta Chen, Hwai-Jung Hsu, Chin-Laung Lei |
Forecasting online game addictiveness. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Sharon Choy, Bernard Wong 0001, Gwendal Simon, Catherine Rosenberg |
The brewing storm in cloud gaming: A measurement study on cloud to end-user latency. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Shervin Shirmohammadi, Carsten Griwodz (eds.) |
10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011 |
NetGames |
2011 |
DBLP BibTeX RDF |
|
1 | Kjetil Raaen, Håvard Espeland, Håkon Kvale Stensland, Andreas Petlund, Pål Halvorsen, Carsten Griwodz |
A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS). |
NETGAMES |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Hanghang Qi, David Malone, Ashwin Murali, Dmitri Botvich |
Supporting first person shooter games with competing traffic in 802.11e MAC. |
NETGAMES |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Romain Cavagna, Maha Abdallah |
A framework for experimenting distributed connectivity strategies in DVEs. |
NETGAMES |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Hesam Rahimi, Ali A. Nazari Shirehjini, Shervin Shirmohammadi |
Context-aware 3D object streaming for mobile games. |
NETGAMES |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Sam Moffatt, Akshay Dua, Wu-chang Feng |
SpotCheck: An efficient defense against information exposure cheats. |
NETGAMES |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Kévin Huguenin, Amir Yahyavi, Bettina Kemme |
Cheat detection and prevention in P2P MOGs. |
NETGAMES |
2011 |
DBLP DOI BibTeX RDF |
|