Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Edirlei Soares de Lima, Bruno Feijó, Marco A. Casanova, António L. Furtado 0001 |
ChatGeppetto - an AI-powered Storyteller. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Alexandre M. M. Santos, Halisson R. Rodrigues, Rômulo Férrer Filho, Yuri Lenon B. Nogueira, Creto A. Vidal, Joaquim B. Cavalcante Neto, Artur O. R. Franco, Paulo Bruno S. Serafim |
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Yohan Duarte Pessanha, Vinicius H. S. Durelli, Paulo Augusto Nardi, André Takeshi Endo |
Exploratory testing strategies for video games: an experience report. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Luís Fernando Bicalho, Augusto Baffa, Bruno Feijó |
A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Leandro Gabriel, Esteban Walter Clua |
A Semantic Segmentation System for generating context-based tile-maps. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Joana Gabriela Ribeiro de Souza, Raquel Oliveira Prates, Heloiza Aparecida Santos |
End-user Game Development Environments for Educators: Analyzing Platforms. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Carlos Henrique Rorato Souza, Saulo Soares de Oliveira, Luciana de Oliveira Berretta, Sérgio Teixeira de Carvalho |
DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Christopher Lenhard, Henrique L. Krever, Ricardo K. Schlsener, Rafael H. Bordini, Luís A. Lima Silva |
Deceptive Topographic Path Planning. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo da Silva Hounsell, Edirlei Soares de Lima, Troy Costa Kohwalter, Jose Ricardo da Silva Jr. (eds.) |
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023 |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Saulo Soares de Oliveira, Carlos Henrique Rorato Souza, Jefferson de Carvalho Silva, Sérgio T. Carvalho |
Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game Engine. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigo Campos Borges, Marcelo de Gomensoro Malheiros, Cléo Zanella Billa, Marcelo Rita Pias, Alessandro de Lima Bicho |
An Open-Source Framework Using WebRTC for Online Multiplayer Gaming. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Vitor Miguel Xavier Peres, Greice Pinho Dal Molin, Soraia Raupp Musse |
Can we truly transfer an actor's genuine happiness to avatars? An investigation into virtual, real, posed and spontaneous faces. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Marco Antônio Athayde de Aguiar Vieira, Anderson Rocha Tavares, Renato Perez Ribas |
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Tiago Negrisoli de Oliveira, Luiz Chaimowicz |
Investigating Reinforcement Learning for Dynamic Difficulty Adjustment. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Artur de Oliveira da Rocha Franco, Thiago Iachiley AraúJo De Souza, Paulo de Tarso Passos da Costa Filho, José Wellington Franco da Silva, José Gilvan Rodrigues Maia, Miguel Franklin de Castro |
RPG Creature Design: Cross-System Analysis and Conversion. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Daniele Fernandes E. Silva, Rafael Piccin Torchelsen, Marilton Sanchotene de Aguiar |
How to improve the quality of GAN-based map generators. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Luiz Harry Diniz Lemos, Ronaldo E Silva Vieira, Anderson Rocha Tavares, Leandro Soriano Marcolino, Luiz Chaimowicz |
Scale-Invariant Reinforcement Learning in Real-Time Strategy Games. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Rubens Montanha, Giovana Raupp, Vitoria Gonzalez, Yanny Partichelli, André Bins, Marcos Ferreira, Victor Araujo, Soraia Raupp Musse |
Revisiting Micro and Macro Expressions in Computer Graphics Characters. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Lana Bertoldo Rossato, Leonardo Boaventura Bombardelli, Anderson Rocha Tavares |
Evolutionary Tabletop Game Design: A Case Study in the Risk Game. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Fabrizio Leal Freitas, Carina F. Dorneles |
A data-driven approach to identify factors correlated to online games performance. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Adriano Aragão dos Santos, Edson Tavares de Camargo, Roberto Milton Scheffel, Renato Merli, Eduardo Pezutti, Phyllipe Lima, Heloisa Silva |
L2T: An Algorithm to Support The Generation of 2D Texture from LaTeX Math Equations. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Ronaldo E Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz |
Exploring Deep Reinforcement Learning for Battling in Collectible Card Games. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Sarah Mattos Tabosa de Almeida, Gabriel Montoto Dutra, Gabriel Aprigliano Fernandes, Jose Ricardo da Silva Junior |
A Model for Dynamic Game Content Using Semantic Web and Prolog. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigo Dias Moreira, Flávio R. S. Coutinho, Luiz Chaimowicz |
Analysis and Compilation of Normal Map Generation Techniques for Pixel Art. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Vinícius Moreira Dutra, Saulo Moraes Villela, Raul Fonseca Neto |
Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001 |
A Character-based Model for Interactive Storytelling in Games. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gustavo Amaral Costa dos Santos, Augusto Baffa, Jean-Pierre Briot, Bruno Feijó, António L. Furtado 0001 |
An adaptive music generation architecture for games based on the deep learning Transformer model. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Geraldo Xexéo, Leonardo Oliveira Santos |
A Spatial Lexical Analyzer and 3D Grammars that Recognize Voxel Based Structures Using Linear Positional Grammars in Minecraft. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Flávio Roberto dos Santos Coutinho, Ismael S. Silva, Glívia A. R. Barbosa, Thiago Figueiredo Costa, Luis G. D. Carvalho, Cassiano B. Andrade, João P. S. Pereira, Reynaldo S. G. Pinto, Jonathan H. Silva |
Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Fonseca Silva, Paulo Knob, Rubens Montanha, Soraia Raupp Musse |
WebCrowds: An Authoring Tool for Crowd Simulation. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Érick Oliveira Rodrigues, Esteban Clua, Giovani Bernardes Vitor |
Line Art Colorization of Fakemon using Generative Adversarial Neural Networks. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jonas de Araújo Luz Junior, Maria Andréia Formico Rodrigues |
Emotional Tissue: A Visual Representation of Characters' Emotional States in Games. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Hyuan P. Farrapo, Rômulo F. F. Filho, José G. R. Maia, Paulo Bruno de Sousa Serafim |
DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gustavo Morais, Ian Loron, Luiz F. S. Coletta, Anderson Anjos da Silva, Alexandre da Silva Simões, Ricardo R. Gudwin, Paula Dornhofer Paro Costa, Esther Colombini |
CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Kamila Rios da Hora Rodrigues, Ticianne de Gois Ribeiro Darin, Vânia Paula de Almeida Néris |
Building your own games: A platform for authoring digital games. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Alyson Matheus de Carvalho Souza, Charles Andryê Galvão Madeira, Julio César Paulino de Melo, Luiz Marcos Garcia Gonçalves (eds.) |
21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022 |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Flávio R. S. Coutinho, Luiz Chaimowicz |
Generating Pixel Art Character Sprites using GANs. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Cristian M. Weber, Edison Pignaton de Freitas, Luís Alvaro de Lima Silva |
Safe and Topographic Path Planning with Deep Neural Networks. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Artur O. R. Franco, Wellington Franco, José G. R. Maia, Miguel Franklin de Castro |
Generating Rooms using Generative Grammars and Genetic Algorithms. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Lauro Victor Ramos Cavadas, Esteban Clua, Troy Costa Kohwalter, Sidney Araujo Melo |
Training human-like bots with Imitation Learning based on provenance data. |
SBGAMES |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Joana Gabriela Ribeiro de Souza, Raquel Oliveira Prates |
Games by End-Users: Analyzing Development Environments. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Leonardo T. Pereira, Breno M. F. Viana, Claudio Fabiano Motta Toledo |
Procedural Enemy Generation through Parallel Evolutionary Algorithm. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Rômulo Férrer Filho, Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Paulo Bruno de Sousa Serafim |
Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Miguel Rodrigues, Flávio R. S. Coutinho |
A Tool to Implement Adaptive Audio Techniques on Unity Games. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira |
Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001 |
Adaptive Branching Quests Based on Automated Planning and Story Arcs. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Carlos Eduardo Pereira de Quadros, Diana Francisca Adamatti, Alessandro de Lima Bicho |
BioTraffic: a bio-inspired behavioral model to vehicle traffic simulation. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Élvio Gomes, Marlo Souza |
Systematic choice of video game benchmarks in Deep Reinforcement Learning. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Carlos Eduardo Vaisman Muniz, Wagner Luiz Oliveira dos Santos |
Generative Design applied to Cloud Modeling. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Enrique Wicks Rivas, Rodrigo Souza |
Map Marker: a Multi-Agent Pathfinder for Cohesive Groups in Real-Time Strategy Games. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Rafael Vales Bettker, Pedro Minini, Gabriel Pereira, Joaquim Vinicius Carvalho Assunção |
Towards playing AIs for 7 Wonders: main patterns and strategies for 3-player games. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Rubens Anderson de S. Silva, Rossana M. C. Andrade |
D-CreEA: DSML for Creating Educational Analog Card Games. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Emerson B. Pinheiro, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Antonio José Melo Leite Júnior, George A. M. Gomes, Ícaro da S. Barbosa |
RealShooting: Expanding the experience of point-and-click target shooting games. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Victor Travassos Sarinho |
GEnEbook: A Game Engine to Provide Electronic Gamebooks for Adventure Games. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | |
20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021 |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Erik Jhones F. do Nascimento, Tassiana M. Castro, Ana Carolina S. Abreu, Filipe A. Lira, Amauri H. Souza |
Procedural Generation of Isometric Racetracks Using Chain Code for Racing Games. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Adriel Augusto Germano Silva, Flávio Roberto dos Santos Coutinho |
UtopicSense: a tool to support the use of synesthesia as an assistive resource in 2D games. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Joaquim B. Cavalcante Neto, Creto Augusto Vidal |
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Guido Mainardi, Aline Normoyle, Vinícius J. Cassol, Norman I. Badler, Soraia Raupp Musse |
An authoring tool to provide group and crowd animation using Natural Language scripts. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Lucas Andreotti, Morgana Luiza Weber, Tiago Luz da Silva, Victor Flavio de Andrade Araujo, Soraia Raupp Musse |
Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Thaís Ferreira, Esteban Clua, Troy Costa Kohwalter |
Centralized Critic per Knowledge for Cooperative Multi-Agent Game Environments. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Lucas Nardino, Diogo Schaffer, Felipe Elsner, Enzo Krzmienski, Victor Flavio de Andrade Araujo, Gabriel Fonseca Silva, Vinícius Jurinic Cassol, Rodolfo Migon Favaretto, Soraia Raupp Musse |
Perception of Personality Traits in Crowds of Virtual Humans. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Ronaldo E Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz |
Drafting in Collectible Card Games via Reinforcement Learning. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Fonseca Silva, Paulo Knob, Douglas A. Schlatter, Carlos G. Johansson, Soraia Raupp Musse |
Moving Virtual Agents Forward in Space and Time. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mariana Werneck, Esteban W. G. Clua |
Generating Procedural Dungeons Using Machine Learning Methods. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Luís Fernando Bicalho, Bruno Feijó, Augusto Baffa |
A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | João Ribeiro Bezerra, Luís Fabrício Wanderley Góes, Alysson Ribeiro Da Silva |
Development of an Autonomous Agent based on Reinforcement Learning for a Digital Fighting Game. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Lucas Antunes de Almeida, Marcelo Resende Thielo |
An Intelligent Agent Playing Generic Action Games based on Deep Reinforcement Learning with Memory Restrictions. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Luca Silva, Lucas Valença, Arlindo Gómes 0001, Lucas Silva Figueiredo, Veronica Teichrieb |
GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds Using Portals. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Vinícius de Souza Gonçalves, Alessandra Alaniz Macedo |
Similarities and Divergences in Electronic Game Review Texts. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Victor G. Ferreira Barbosa, Rosalvo Ferreira de Oliveira Neto, Roberto V. L. Gomes Rodrigues |
A Baseline Approach for Goalkeeper Strategy using Sarsa with Tile Coding on the Half Field Offense Environment. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | |
19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020 |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Rafael Guerra de Pontes, Herman Martins Gomes |
Evolutionary Procedural Content Generation for an Endless Platform Game. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Matheus Weber, Pollyana Notargiacomo |
Dynamic Difficulty Adjustment in Digital Games Using Genetic Algorithms. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Zamith, José Ricardo da Silva Jr., Esteban W. G. Clua, Mark Joselli |
Applying Hidden Markov Model for Dynamic Game Balancing. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira |
AI4U: A Tool for Game Reinforcement Learning Experiments. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Soares de Lima, Felipe João Gheno, Ana Viseu |
Sketch-Based Interaction for Planning-Based Interactive Storytelling. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Bruno de Sousa Serafim, Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Rômulo Férrer Filho |
Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Alves, Arthur C. Callado, Paulyne Matthews Jucá |
Evaluation of Graphical User Interfaces Guidelines for Virtual Reality Games. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Ruan C. B. Moral, Gustavo Bathu Paulus, Joaquim Vinicius Carvalho Assunção, Luís A. Lima Silva |
Investigating Case Learning Techniques for Agents to Play the Card Game of Truco. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Samuel da Silva Oliveira, Guilherme Eglé P. Lima Silva, Arthur C. Gorgônio, Cephas A. S. Barreto, Anne M. P. Canuto, Bruno M. Carvalho 0001 |
Team Recommendation for the Pokémon GO Game Using Optimization Approaches. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Natan Luiz Paetzhold Berwaldt, Rafael Vales Bettker, Cesar Tadeu Pozzer |
Procedural Generation of Favela Layouts on Arbitrary Terrains. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Marco A. S. Araùjo, Luiz P. C. Alves, Charles A. G. Madeira, Marcos M. Nóbrega |
URNAI: A Multi-Game Toolkit for Experimenting Deep Reinforcement Learning Algorithms. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Soares de Lima, Bruno M. C. Silva, Gabriel Teixeira Galam |
Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players' Fears Using Machine Learning and Player Modeling. |
SBGames |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Caixeta Silva, André Tavares da Silva, Marcelo da Silva Hounsell |
Crowd Generation using Morphological Obesity Criteria. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Diego Cordeiro Barboza, Débora C. Muchaluat-Saade, Esteban Walter Gonzalez Clua, Diego Gimenez Passos 0001 |
An Architecture for 2D Game Streaming Using Multi-Layer Object Coding. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Julia Kubiak Melgare, Soraia Raupp Musse, Nathan Rainieri Schneider, Rossana Baptista Queiroz |
Investigating Emotion Style in Human Faces and Avatars. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Daniel de Almeida Rocha, Julio Cesar Duarte |
Simulating Human Behaviour in Games using Machine Learning. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Alejandro Diaz Centeno, Greis Francy M. Silva-Calpa, Alberto Barbosa Raposo |
Evaluation of Physical-Motor Status of People with Reduced Mobility using Motion Capture with Microsoft Kinect. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | |
18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019 |
SBGames |
2019 |
DBLP BibTeX RDF |
|
1 | Peter Dam, Fernanda Duarte, Alberto Raposo 0001 |
Terrain Generation Based on Real World Locations for Military Training and Simulation. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Matheus G. Cordeiro, Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto |
A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Tiago Boelter Mizdal, Cesar Tadeu Pozzer |
Ambient Sound with Signed Distance Fields and Gradient Fields. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001 |
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues |
Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Torres do Nascimento, Cesar Tadeu Pozzer, Flavio Paulus Franzin |
Procedural Editing of Virtual Terrains Using 3D Bézier Curves. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Cassiano B. Andrade, Ismael Santana Silva, Glívia A. R. Barbosa, Flávio R. S. Coutinho |
Real-Time Motion Detection for Android Smartphones. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Fabiana S. V. Machado, Wagner D. Casagrande, Anselmo Frizera, Flavia E. M. da Rocha |
Development of Serious Games for Neurorehabilitation of Children with Attention-Deficit/Hyperactivity Disorder through Neurofeedback. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Teixeira Galam, Tiago P. Remedio, Maurício Acconcia Dias |
Viral Infection Genetic Algorithm with Dynamic Infectability for Pathfinding in a Tower Defense Game. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Breno M. F. Viana, Selan R. dos Santos |
A Survey of Procedural Dungeon Generation. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|