|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 683 occurrences of 376 keywords
|
|
|
Results
Found 411 publication records. Showing 411 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Stefan Hauswiesner, Matthias Straka, Gerhard Reitmayr |
Coherent image-based rendering of real-world objects. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gaël Sourimant, Pascal Gautron, Jean-Eudes Marvie |
Poisson disk ray-marched ambient occlusion. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gabor Liktor, Carsten Dachsbacher |
Real-time volume caustics with adaptive beam tracing. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Lauritzen, Marco Salvi, Aaron E. Lefohn |
Sample distribution shadow maps. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann |
Interactive indirect illumination using voxel cone tracing: a preview. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Chen Tang, Sheng Li 0008, Guoping Wang |
Fast continuous collision detection using parallel filter in subspace. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David P. Luebke, Morgan McGuire |
A local image reconstruction algorithm for stochastic rendering. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Charles de Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorthi |
Real-time rough refraction. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ralf Habel |
Level-of-detail and streaming optimized irradiance normal mapping. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Zhiying He, Xiaohui Liang, Jian Wang, Yiming Yue |
Flexible editing of style, identity and content of human motion. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Chi Cui, Kun Qian |
Chronos Tennis: an online tennis game better than Wii. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jiawen Chen, Ilya Baran, Frédo Durand, Wojciech Jarosz |
Real-time volumetric shadows using 1D min-max mipmaps. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Shawn Singh, Mubbasir Kapadia, William Hewlett, Glenn Reinman, Petros Faloutsos |
A modular framework for adaptive agent-based steering. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Shawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros Faloutsos |
Footstep navigation for dynamic crowds. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos |
Behavior authoring for crowd simulations. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jan Novák, Thomas Engelhardt, Carsten Dachsbacher |
Screen-space bias compensation for interactive high-quality global illumination with virtual point lights. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Dane M. Coffey, Nicholas Malbraaten, Trung Bao Le, Iman Borazjani, Fotis Sotiropoulos, Daniel F. Keefe |
Slice WIM: a multi-surface, multi-touch interface for overview+detail exploration of volume datasets in virtual reality. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Min Tang 0001, Dinesh Manocha, Jiang Lin, Ruofeng Tong 0001 |
Collision-streams: fast GPU-based collision detection for deformable models. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Sinje Thiedemann, Niklas Henrich, Thorsten Grosch, Stefan Müller 0002 |
Voxel-based global illumination. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Matthäus G. Chajdas, Morgan McGuire, David P. Luebke |
Subpixel reconstruction antialiasing for deferred shading. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Carlo H. Séquin |
Interactive construction of 3D mathematical visualization models. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jiazhi Xia, Ismael García, Ying He 0001, Shi-Qing Xin, Gustavo Patow |
Editable polycube map for GPU-based subdivision surfaces. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François |
Transmittance function mapping. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mingcen Gao, Thanh-Tung Cao, Tiow Seng Tan, Zhiyong Huang 0001 |
gHull: a three-dimensional convex hull algorithm for graphics hardware. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Huajun Liu, Xiaolin K. Wei, Jinxiang Chai, Inwoo Ha, Taehyun Rhee |
Realtime human motion control with a small number of inertial sensors. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Brandon Lloyd, Nikunj Raghuvanshi, Naga K. Govindaraju |
Sound synthesis for impact sounds in video games. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Bedrich Benes, Michel Abdul-Massih, Philip Jarvis, Daniel G. Aliaga, Carlos A. Vanegas |
Urban ecosystem design. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ross T. Sowell, Tom Erez, Emily Feder, Cindy Grimm, Jianqi Xing, Leon Barrett |
Image-space constraints for controlling camera interpolation. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Pavlos Mavridis, Georgios Papaioannou 0001 |
High quality elliptical texture filtering on GPU. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jirí Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer 0001 |
Shadow caster culling for efficient shadow mapping. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Tomohiko Mukai |
Motion rings for interactive gait synthesis. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Vamsi Konchada, Bret Jackson, Trung Bao Le, Iman Borazjani, Fotis Sotiropoulos, Daniel F. Keefe |
Supporting internal visualization of biomedical datasets via 3D rapid prototypes and sketch-based gestures. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Morgan McGuire, Eric Enderton |
Colored stochastic shadow maps. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Wesley Griffin, Yu Wang 0028, David Berrios, Marc Olano |
GPU curvature estimation on deformable meshes. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Junfeng Yao, Hui Zhang, Bin Wu, Fengchun Lin, Binxing Wang |
The research and realization of parameterized three-dimensional plant simulation based on fractal theory. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Bernhard Kainz, Markus Steinberger, Stefan Hauswiesner, Rostislav Khlebnikov, Denis Kalkofen, Dieter Schmalstieg |
Using perceptual features to prioritize ray-based image generation. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jonas Schild, Sven Seele, Jonas Fischer, Maic Masuch |
Multi-pass rendering of stereoscopic video on consumer graphics cards. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Stanley Tzeng, Anjul Patney, John D. Owens |
Efficient adaptive tiling for programmable rendering. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Zhi Yuan, Fan Chen 0007, Ye Zhao 0003 |
Stochastic modeling of light-weight floating objects. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Behzad Sajadi, Shan Jiang 0003, M. Gopi 0001, Jae-Pil Heo, Sung-Eui Yoon |
Data management for SSDs for large-scale interactive graphics applications. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Hanyu Liu, Andrew Bragdon, Attila Bergou, Jian Chen 0006 |
Programming by sketch for scientific computing. |
SI3D |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Martin Prazák, Ladislav Kavan, Rachel McDonnell, Rachel Dobbyn, Carol O'Sullivan |
Moving crowds: a linear animation system for crowd simulation. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Rajeev Penmatsa, Greg Nichols, Chris Wyman |
Voxel-space ambient occlusion. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Nils Hasler, Thorsten Thormählen, Bodo Rosenhahn, Hans-Peter Seidel |
Learning skeletons for shape and pose. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
linear blend skinning, skeleton estimation |
1 | Jianyuan Min, Huajun Liu, Jinxiang Chai |
Synthesis and editing of personalized stylistic human motion. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Trevor M. O'Brien, David H. Laidlaw |
Toward a machine learning approach for classifying user goals from user interactions. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Engelhardt, Carsten Dachsbacher |
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
GPU, global illumination, participating media |
1 | Greg Nichols, Rajeev Penmatsa, Chris Wyman |
Direct illumination from dynamic area lights with visibility. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Anton Kaplanyan, Carsten Dachsbacher |
Cascaded light propagation volumes for real-time indirect illumination. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
global illumination, real-time rendering |
1 | Christian Miller, Okan Arikan, Don Fussell |
Frankenrigs: building character rigs from multiple sources. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
rig reuse, character animation, skinning, rigging |
1 | Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke |
Stochastic transparency. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
deep shadow maps, foliage, order-independent transparency, rendering, smoke, hair |
1 | Bradford James Loos, Peter-Pike J. Sloan |
Volumetric obscurance. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
ambient occulusion, interactive, GPU, shadows |
1 | Han-Young Jang, Dong-young Kim, JungHyun Han |
Feature-preserving deformation of tessellated surfaces. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Matt Boggus, Roger Crawfis |
Distance based illumination as a navigational aid. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Robert Herzog, Elmar Eisemann, Karol Myszkowski, Hans-Peter Seidel |
Spatio-temporal upsampling on the GPU. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Sriram Kashyap, Rhushabh Goradia, Parag Chaudhuri, Sharat Chandran |
Real time ray tracing of point-based models. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Junfeng Yao, Hui Zhang, Feng Chen, Andy Ju An Wang |
Research and application of 3D engine in the simulation of natural scene. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Peter Lindstrom 0001, Jonathan D. Cohen 0001 |
On-the-fly decompression and rendering of multiresolution terrain. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Marcos Slomp, Matthew W. Johnson 0001, Toru Tamaki, Kazufumi Kaneda |
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Marc Olano, Dan Baker |
LEAN mapping. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
MIP mapping, texture filtering, bump maps, shading models |
1 | Matthäus G. Chajdas, Sylvain Lefebvre 0001, Marc Stamminger |
Assisted texture assignment. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
automatic texture assignment, texture mapping |
1 | Guillaume Gilet, Jean-Michel Dischler |
Procedural texture particles. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Michéal Larkin, Sebastian Parisy, Simon Dobbyn, Carol O'Sullivan |
Every last detail: density based level of detail control for crowd rendering. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ming Chuang, Michael M. Kazhdan |
A real-time screened-Poisson solver for interactive surface editing. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan M. Cohen, Sarah Tariq, Simon Green |
Interactive fluid-particle simulation using translating Eulerian grids. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
fluid simulation, GPU computing, particle simulation |
1 | Wei Hu 0004, Zhao Dong 0001, Ivo Ihrke, Thorsten Grosch, Guodong Yuan, Hans-Peter Seidel |
Interactive volume caustics in single-scattering media. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
volume caustics, real-time rendering, ray marching |
1 | Min Tang 0001, Dinesh Manocha, Ruofeng Tong 0001 |
Fast continuous collision detection using deforming non-penetration filters. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ke Xie 0002, Xiaohui Liang, Yubo Liu, Zhiying He |
An adaptive splitting and transmission control method for rendering point model on mobile devices. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ying-Chieh Chen, Chun-Fa Chang, Wan-Chun Ma |
Asynchronous rendering. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng Tan |
Parallel Banding Algorithm to compute exact distance transform with the GPU. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
stipple drawing, computational geometry, Voronoi diagram, graphics hardware, morphological operation |
1 | William Baxter, Naga K. Govindaraju |
Simple data-driven modeling of brushes. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
optimization, dynamics, deformation, physically based modeling, data-driven, painting systems, example-based |
1 | Rafael P. Torchelsen, Luiz F. Scheidegger, Guilherme N. Oliveira, Rui Bastos, João Luiz Dihl Comba |
Real-time multi-agent path planning on arbitrary surfaces. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
games, path planning, CUDA, geodesic distances |
1 | Hongwei Li, Diego Nehab, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu |
Fast capacity constrained Voronoi tessellation. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
capacity constrained, point distribution, sampling, relaxation, Voronoi tessellation, blue noise, stippling |
1 | Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick |
Radiance Scaling for versatile surface enhancement. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
expressive rendering, shape depiction, NPR |
1 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
depth peeling, multi-fragment effects, order-independent transparency, programmable graphics pipeline, graphics hardware, compute unified device architecture (CUDA), rasterizer, atomic operation |
1 | Jose Ricardo da Silva Jr., Esteban Walter Gonzalez Clua, Paulo A. Pagliosa, Anselmo Antunes Montenegro |
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
particle collision, fluid simulation, SPH |
1 | Yin Yang 0002, Guodong Rong, Luis G. Torres, Xiaohu Guo |
Spectral simulation of hybrid bodies with deformable and rigid materials. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jon Jansen, Louis Bavoil |
Fourier opacity mapping. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
fog, opacity mapping, volumetric, shadows, smoke, particles, hair |
1 | Peter Djeu |
Quickly bounding diagonal edge lengths in tessellated bilinear patches. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ruben Michaël Smelik, Rafael Bidarra |
Real-time rendering of river networks. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Morgan McGuire |
Ambient occlusion volumes. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ralf Habel, Michael Wimmer 0001 |
Efficient irradiance normal mapping. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
caching, real-time rendering, normal mapping, irradiance, lightmap |
1 | Zhao Dong 0001, Baoguang Yang |
Variance soft shadow mapping. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jingwan Lu, Pedro V. Sander, Adam Finkelstein |
Interactive painterly stylization of images, videos and 3D animations. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
GPU processing, non-photorealistic rendering, video processing, particle systems, painterly rendering |
1 | Fahad Zafar, Marc Olano |
Tiny encryption algorithm for parallel random numbers on the GPU. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Bo Zhu, Xuekun Fu |
BoBlossom: modeling growing plants in games. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Samuli Laine, Tero Karras |
Efficient sparse voxel octrees. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Christopher Vo, Jyh-Ming Lien |
Following multiple unpredictable coherent targets among obstacles. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Daniel G. Aliaga, Manuel M. Oliveira, Amitabh Varshney, Chris Wyman (eds.) |
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA |
SI3D |
2010 |
DBLP BibTeX RDF |
|
1 | Gregory S. Johnson, Warren A. Hunt, Allen Hux, William R. Mark, Christopher A. Burns, Stephen Junkins |
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
Larrabee, real-time, soft shadows, shadow mapping |
1 | Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre 0001, Elmar Eisemann |
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ladislav Kavan, Steven Collins, Carol O'Sullivan |
Automatic linearization of nonlinear skinning. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
approximation, linearization, skinning |
1 | Long Zhang 0001, Ying He 0001, Xuexiang Xie, Wei Chen 0001 |
Laplacian lines for real-time shape illustration. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
Laplacian lines, object-space line extraction, real-time line drawing, view dependent features, non-photorealistic rendering |
1 | Mubbasir Kapadia, Shawn Singh, William Hewlett, Petros Faloutsos |
Egocentric affordance fields in pedestrian steering. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
space-time planning, affordance, steering, egocentric |
1 | Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin |
Controlling deformable material with dynamic morph targets. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
morph targets, reduced dynamics, deformation, physically based modeling, modal analysis |
1 | Pierre Bénard, Adrien Bousseau, Joëlle Thollot |
Dynamic solid textures for real-time coherent stylization. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
infinite zoom, non-photorealistic rendering, real-time rendering, temporal coherence, stylization |
1 | James E. Gain, Patrick C. Marais, Wolfgang Straßer |
Terrain sketching. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Rama Hoetzlein, Tobias Höllerer |
Interactive water streams with sphere scan conversion. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Eric Haines, Morgan McGuire, Daniel G. Aliaga, Manuel M. Oliveira, Stephen N. Spencer (eds.) |
Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA |
SI3D |
2009 |
DBLP BibTeX RDF |
|
1 | Barbara Yersin, Jonathan Maïm, Julien Pettré, Daniel Thalmann |
Crowd patches: populating large-scale virtual environments for real-time applications. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
interactive crowd, virtual environment population |
Displaying result #1 - #100 of 411 (100 per page; Change: ) Pages: [ 1][ 2][ 3][ 4][ 5][ >>] |
|