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Found 499 publication records. Showing 499 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Júlio Castro Lopes, João Vieira, Isaac Van-Deste, Rui Pedro Lopes |
An Architecture for Capturing and Synchronizing Heart Rate and Body Motion for Stress Inference. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Vítor Marques Carvalho, Maria Andréia Formico Rodrigues |
Investigating and Comparing the Perceptions of Voice Interaction in Digital Games: Opportunities for Health and Wellness Applications. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Júlio Castro Lopes, João Vieira, Alexandre Antunes, Leonel Deusdado, Rui Pedro Lopes |
Automatic Annotation of Heart Rate Sequences. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Eva Oliveira, Nuno Afonso Araújo Pereira, Joana Alves, Pedro Rangel Henriques, Nuno Feixa Rodrigues |
Validating Structural Cognitive Training Using Immersive Virtual Reality. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Gonçalo Pinto, Bárbara Barroso, Nuno F. Rodrigues, Manuel Guimarães, Eva Oliveira |
The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic Review. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Raquel Cañete Yaque, Maria Estela Peralta Alvarez |
Applying Technology to Adapt Assistive Products to the Sensorial Characteristics of Children with Autism: A Review. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | René Baranyi, Lukas Rast, Karl Pinter, Christoph Aigner, Dominik Hölbling, Thomas Grechenig |
FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Giulia Mariani, Federico Tessari, Carlo Ferraresi, Elena Lucania, Rebecca Lo Tauro, Marco Freddolini, Simone Traverso, Andrea Cherubini, Emanuele Gruppioni, Matteo Laffranchi, Lorenzo De Michieli, Giacinto Barresi |
Competitive Training in Spatial Augmented Reality for Prosthetic Leg Embodiment. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Efstratia Ganiti-Roumeliotou, Niki Pandria, Vasileia Petronikolou, Maria Karagianni, Sofia B. Dias, Leontios J. Hadjileontiadis, Panagiotis D. Bamidis |
MindOfMine: A Brain-Based Serious Game Approach for Supporting Cognitive Deficits in Mental Disorders. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Nadine Schweiger, Christian Wolff 0001 |
Robotic Support for Haptic Dementia Exercises. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Celina Retz, Thomas Jürgen Klotzbier, Sabiha Ghellal, Nadja Schott |
Interdisciplinary Design Process of a Mixed Reality Exergame for Motor-Cognitive Health Training Based on the Trail-Walking-Test. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Victor F. P. Sassi, Thiago Malheiros Porcino, Esteban W. G. Clua, Daniela G. Trevisan |
Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Eduardo Façanha Dutra, Thiago Rodrigo Carvalho de Oliveira, Maria Andréia Formico Rodrigues |
Advancing Human Fall Detection with TsetFall: A Comprehensive, Fine-Grained, and Publicly Available Dataset. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Eva Oliveira, Paulo Pacheco, Fátima Santos, João Coimbra, John Stamper, António Coelho 0001, Hugo Paredes, Joana Alves, Nuno Feixa Rodrigues |
The Role of Kiosks on Health Services: A Systematic Review. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Nuno Fernandes, Eva Oliveira, Nuno Feixa Rodrigues |
Future Perspectives of Deep Learning in Laparoscopic Tool Detection, Classification, and Segmentation: A Systematic Review. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Mona Alhasani, Oladapo Oyebode, Rita Orji |
SereneMind: Design and Evaluation of a Persuasive Mobile App for Managing Stress Among Adults. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Tanvir Irfan Chowdhury, Júlia Araújo Moura, John Quarles, Felipe Augusto Dos Santos Mendes |
Virtual Functional Mobility Assessment: A Pilot Study in People with Parkinson's Disease. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Alexandra R. Jamieson, Inderjeet Singh, Dung V. Nguyen, Kajal C. Waghmare, Biraj G. C. Singh, Yixin Gu, Muthu B. J. Wijesundara |
Integrating an Assistive Soft Robotic Glove with an Immersive Virtual Reality Hand Rehabilitation Game. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Claudia Sevivas, Edirlei Soares de Lima, Micaela Monteiro, João Pereira 0001 |
Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Maria Eleonora Minissi, Giampaolo Abate Romero Landini, Luna Maddalon, Sergio Cervera-Torres, Irene Alice Chicchi Giglioli, Marian Sirera, Luis Abad, Soledad Gómez García, Mariano Alcañiz |
Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Erik Berglund 0001, Izabella Jedel, Helena Orädd, Johan Fallström, Aseel Berglund |
The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Gonçalo Ferreira, Eva Oliveira, John Stamper, António Coelho 0001, Hugo Paredes, Nuno F. Rodrigues |
A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Edwin Daniel Oña, Norali Pernalete, Alberto Jardón |
Towards Assessment and Rehabilitation of Eye-Hand Coordination Using Serious Games and Robotic Devices. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Dehlela Shabir, Shidin Balakrishnan, Jhasketan Padhan, Elias Yaacoub, Amr Mohammed, Zhigang Deng, Abdulla Al-Ansari, Panagiotis Tsiamyrtzis, Nikhil V. Navkar |
Evaluating a Remote Tele-Mentoring Gameplay Setup for Teaching Laparoscopic Suturing Skills. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Moisés Moreira, Anabela Marques, João L. Vilaça, Vítor H. Carvalho, Duarte Duque |
A Review on Full Immersive Head-Mounted Virtual Reality Assisted Physiotherapy in Upper Limbs Rehabilitation. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | John Henry, Connah Kendrick, Sylvester Arnab |
Wearable Technology as Game Input for Active Exergames. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Adin Drabkin, Justin M. Pelletier |
A Look into the Vulnerable Future of Medical Devices Through Assessment of a tDCS Gaming Device. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Paris Mavromoustakos Blom, Vasileios Mylonas, Thomas Nikodelis, Vasileios Konstantakos, Pieter Spronck, Theodoros Loizidis, Igor Mayer |
Gamified Motor Learning Through High-Fidelity Sensor Technology. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Abner Cardoso da Silva, Cíntia Machado de Mesquita, Greis F. M. Silva-Calpa, César A. Sierra Franco, Alberto Barbosa Raposo |
Fuzzy-Based Modeling with Semi-Automatic Rule Learning for Eye-Tracking Data Analysis: A Case Study on Raven's Progressive Matrices. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Nada Ibrahim, Farida ElOraby, Mai Gamal, Amr Elmougy, Slim Abdennadher |
The Gamification of Psychological Tests for the Detection of Cognitive Dysfunction in Young Adults. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Guilherme Freitas, Teresa Paulino, Sergi Bermúdez i Badia |
Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke Rehabilitation. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Smriti Jha, Ngoc Song Ha Pho, Rita Orji |
ProTaskinator: A Persuasive Mobile Application for Reducing Procrastination in University Students. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Gonçalo Chambel, Angelica M. Tinga, David S. Huybens, Gil Dias, Joana F. Pinto |
Exploring the Impact of a Gamified Exercise Platform to Support Healthy Ageing: Home-Based Study with Older Adults. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Yunhan Lu, Yaxian Xue, Shiguang Ni |
SeekingHeart: A Biofeedback-Based VR Game for Mindfulness Practice. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Pratyasha Bhattacharya, Alaa Al-Slaity, Rita Orji |
Persuasive Application for Sex Education. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Mafizur Rahman, Md Showkat Hossain Chy, Swapnil Saha |
A Systematic Review on Software Design Patterns in Today's Perspective. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | |
11th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2023, Athens, Greece, August 28-30, 2023 |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Aseel Berglund, Izabella Jedel, Helena Orädd, Erik Berglund 0001 |
The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Beatriz Miranda, Paula Alexandra Rego, Luís Romero, Pedro Miguel Moreira |
Immersive Virtual Reality Serious Games for Schizophrenia Negative Symptomatology. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Evilásio Costa Junior, Rossana Maria de Castro Andrade, Leonardo Sampaio Rocha |
KREATION: Kotlin Framework for Self-Adaptive IoHT Applications. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Linda Graf, Isabelle Alice Paßreiter, Jörg-Tobias Kuhn, Maic Masuch |
MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Privender Saini, Annerieke Heuvelink, Özgür Tasar, Elizabeth van Vorstenbosch-Lynn, Sanae van de Vleuten-Chraibi, Sanne Nauts |
Re-Design of an Educational Scanner to Prepare Children for an MRI or CT Scan. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Mafizur Rahman, Md Shahidur Rahaman, Md Showkat Hossain Chy |
Bless: An Interactive Application to Show Gratitude towards Doctors. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Andreea Molnar, Georgiana Birjovanu, Susanne Luedtke, Carmen E. Lefevre, Fortune NCube, Caroline Wood, Patrick Okonji, Laura Shallcross, Andrew Hayward, Sue Wiseman, Olajumoke Olufemi, Eneyi Kpokiri, Folasade Ogunsola, Patty Kostkova |
GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in Nigeria. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Gido Hakvoort, Loes Bulle-Smid, Martijn Klarenbeek, Sander Brink, Raoul Winter, Marike Hettinga |
Experiencing Mirror Therapy in a Virtual Reality Environment. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Eva Oliveira, José Ferreira, Joana Alves, Mariana Henriques, Nuno Feixa Rodrigues |
Review Apps to Evaluate Stroke Risk in Prehospital Setting. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Tanja Vihriälä, Roope Raisamo, Sari Merilampi, Mirka Leino, Johanna Virkki |
Textile-based AAC (TAAC) for Persons with Intellectual Disability: User Scenarios for Touch-based Activation. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Chiara Parente, Chiara Galletti, Andrea Bottino, Fabrizio Lamberti, Jessica Podda, Andrea Tacchino, Giampaolo Brichetto, Lorenzo De Michieli, Giacinto Barresi |
A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive Rehabilitation. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Christian S. Loh, Yanyan Sheng, Darshini Devi Rajasegeran, Liu Kai, Choh Andrea Chau Lin, Ang Shin Yuh |
Serious Games Assessment: Analytics, Measurement, and Visualization of Nursing Competencies. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Lukas Mayer, Matthias Süncksen, Sascha Reinhold, Michael Teistler |
vimiLab - Teaching Medical Imaging and Radiological Anatomy in a Virtual Reality Environment. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Aseel Berglund, Izabella Jedel, Helena Orädd, Johan Fallström, Erik Berglund 0001 |
Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Süncksen, Sascha Reinhold, Michael Teistler |
Exploring Interaction Techniques for Navigating Medical Images Using a Motion-Tracked Pen. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Liu Wang 0001, Mengjie Huang, Yufei Zheng, Jiahe Wei, Rui Yang |
Weight Perception and Controlling Experience in Loaded Virtual Rehabilitation: Effect of Biased Weight Feedback and Modulated Movement. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Masanori Fukui, Masakatsu Kuroda, Hiroaki Ohdachi, Yuji Sasaki |
Relationship Between the Motives for Gaming and Subjective Well-being of University Students by Duration of Game Playing. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Mónica S. Cameirão, José Gabriel Agrela, Diana C. Gonçalves Mendes, Rita Costa, Sergi Bermúdez i Badia |
Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality Experience. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Thiago Floreste, André Kazuo Yasui, André Luiz Brandão, Karla Vittori, Luciana Pereira, Flávia de Souza Santos, Sandra Gama |
SANE - A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Kevin Chenier, Antoine Duquette, Lahoud Touma, Min Tri Le, David R. Labbé |
Pre-Validation of a Virtual Reality Tool to Quantify the Severity of Friedreich's Ataxia. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Katarína Kostková, Nofar Ben Itzhak, Lieselot Stijnen, Els Ortibus, Bart Jansen |
Dynamic Difficulty Adjustment in Serious Games for Cerebral Visual Impairment. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | André Torneiro, Eva Oliveira, Nuno F. Rodrigues |
Current Devices and Future Perspectives on Neuromuscular Blockade Monitoring: A Systematic Review. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Marta Mondellini, Vera Colombo, Maddalena Mauri, Federica Tizzoni, Arianna Tarabelloni, Maria Nobile, Sara Arlati, Eleonora Rosi, Marco Sacco |
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Avinash Gupta, Joe Cecil 0001, Miguel Pirela-Cruz, Shelia Kennison, Nikole A. Hicks |
Need for Human Extended Reality Interaction (HXRI) Framework for the design of Extended Reality-based Training Environments for Surgical Contexts. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Rifat Ara Tasnim, Farjana Z. Eishita |
ARCoD: A Serious Gaming Approach to Measure Cognitive Distortions. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Kapil Singh Rathore, V. Sricharan, S. P. Preejith, Mohanasankar Sivaprakasam |
MRNet - A Deep Learning Based Multitasking Model for Respiration Rate Estimation in Practical Settings. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Charlotta Elo, Emmi-Lotta Rauhala, Tiina Ihalainen, Oguz 'Oz' Buruk, Tanja Vihriälä, Erja Sipilä, Taru Kosonen, Johanna Virkki |
E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How? |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Yanqiu Tian, Tien-Thong Nguyen Do, Yu-Kai Wang, Chin-Teng Lin |
The effect of different sensory modalities on inattentional blindness in a virtual environment for attentional loss improvement. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Tiago Franco, Pedro Rangel Henriques, Paulo Alves, Maria João Varanda Pereira, Leonardo Sestrem, Paulo Leitão, Alfredo Silva |
myHealth: a Mobile App for Home Muscle Rehabilitation. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Inês Escrivães, Luís C. N. Barbosa, Helena R. Torres, Bruno Oliveira 0002, João L. Vilaça, Pedro Morais |
ECG classification using Artificial Intelligence: Model Optimization and Robustness Assessment. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Enes Yigitbas, Sebastian Krois, Timo Renzelmann, Gregor Engels |
Comparative Evaluation of AR-based, VR-based, and Traditional Basic Life Support Training. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Avinash Gupta, Joe Cecil 0001, Miguel Pirela-Cruz, Shelia Kennison |
Identification of Human Centered Design Factors and their impact on Design of Cyber-Human training environments for orthopedic surgery. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Cassandra Berry, Kok Wai Wong, Guanjin Wang, Shri Rai, Mohd Fairuz Shiratuddin |
How a mRNA COVID-19 Vaccine works inside a Cell: A Virtual Reality Serious Game. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Rafael G. Barbosa, Maria Andréia F. Rodrigues, Thiago R. C. de Oliveira, Samuel Pessoa Madeira, Juliana Amaral De Figueiredo, Marclesson S. Alves, Maria Angelina S. Medeiros, Ricardo L. Cabral Filho |
Decision-Making Game for Simulation of Breast Cancer Biopsy and Treatment. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Sruti Subramanian, Katrien De Moor, Beatrix Vereijken, Yngve Dahl, Dag Svanæs |
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Sharif Mohammad Shahnewaz Ferdous, Andrew Michael, Tanvir Irfan Chowdhury, John Quarles |
Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's Disease. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Luca Altomari, Natalia Altomari, Gianpaolo Iazzolino |
Using Gamification for Assessing Soft Skills: A Serious Game design. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Laura van der Neut, Robby van Delden, Ton Spil |
Exploring user profiles for healthy gamification. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Rohan Jhangiani, Adrian Parrales, Daniel Chien, Gloria Wu, Sri Kurniawan, Aviv Elor |
Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Lydia Lee, Harris Nisar, Jim Roberts, Jeff Blackford, Thenkurussi Kesh Kesavadas |
Face and Content Validation of Food Safety Training in Virtual Reality (VR). |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jaime Andres Garcia, Juan Felipe Tenorio |
Assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Fiza Mughal, William L. Raffe, Peter Stubbs, Jaime Andres Garcia |
Towards depression monitoring and prevention in older populations using smart wearables: Quantitative Findings. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Joseph Orji, Amelia Hernandez, Biebelemabo Selema, Rita Orji |
Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic Review. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Francisco Morim, Eva Oliveira, Cátia Braga, Nuno F. Rodrigues |
Virtual Reality Video Game for Depression Awareness. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Marika Janka, Johanna Kujala, Terhi Helminen, Anneli Kylliäinen, Johanna Virkki |
Development, fabrication and evaluation of textile electrodes for EDA measurements. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Kate McNamara, Antônio Padilha Lanari Bó, Andrea McKittrick, Giovanna Tornatore, Sue Laracy, Mathilde R. Desselle |
Markerless Motion Capture System to Detect Upper Limb Movement during Rehabilitation using Video Games. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jonas Schild, Guillermo Carbonell, Anna Tarrach, Madeline Ebeling |
ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Kavita Radhakrishnan, Christine Julien 0001, Matthew O'Hair, Grace Lee, Atami Sagna DeMain, Katelyn Leggio, Emily T. Hebért Arsers, Tom Baranowski |
A Sensor-Controlled Digital Game for Heart Failure Self-Care Based on Behavioral Change Frameworks. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Anja Poberznik, Jenni Huhtasalo, Taina Jyräkoski, Sanna Seppä, Jani Lahti, Ali Tavakoli, Johanna Virkki, Sari Merilampi |
A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Inês Oliveira, Alexandre Afonso, Eva Oliveira, João Coimbra, Nuno F. Rodrigues |
Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR). |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Swaathi Venkat, Dhinesh Ramasamy, Sricharan Vijayarangan, Deepak Vagish, Teja Prakash Kakarla, S. P. Preejith, Mohanasankar Sivaprakasam |
Lifestyle Assessment of Large Scale Population using Repose - A Heart Rate Variability based Lifestyle Assessment Platform. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Thiago Malheiros Porcino, Derek Reilly, Esteban Clua, Daniela Trevisan 0001 |
A guideline proposal for minimizing cybersickness in VR-based serious games and applications. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Bianca Zhang, Antônio Padilha Lanari Bó, Andrea McKittrick, Giovanna Tornatore, Sue Laracy, Lexi Townsend, Mathilde R. Desselle |
Handy Juice Bar: a Hand Rehabilitation Game using Immersive VR and Finger Tracking. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jano Ramos-Diaz, Roberto Cotrina-Portal, Claudia Guevara-Cordero, Rosmery Ramos-Sandoval, Mark D. Griffiths 0001 |
Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Winnie Sun, Rabia Akhter, Alvaro Uribe-Quevedo, Daniel Presas, Ramiro Liscano, Sheri Horsburgh |
A Web and Nonimmersive VR Approach for Reminiscence Therapy: A Caregiver Perspective Comparison. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Fernanda T. V. Oliveira, Jaime Andres Garcia, Valérie C. Gay |
Evaluation of CogWorldTravel: A Serious Game for Cognitive Screening. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Banuchitra Suruliraj, Rita Orji |
Federated Learning Framework for Mobile Sensing Apps in Mental Health. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Ifeanyi Paul Odenigbo, Jaisheen Kour Reen, Chimamaka Eneze, Aniefiok Friday, Rita Orji |
Virtual, Augmented, and Mixed Reality Interventions for Physical Activity: A Systematic Review. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gianluca Amprimo, Giulia Masi, Claudia Ferraris, Gabriella Olmo, Lorenzo Priano |
A Preliminary Comparison between Traditional and Gamified Leg Agility Assessment in Parkinsonian Subjects. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Mathu Chockalingam, Avinash Singh |
Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effect. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
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1 | Maria Andréia F. Rodrigues, Thiago R. C. de Oliveira, Daniel L. de Figueiredo, Edilson O. Maia Neto, Alexandre A. A. Akao, Guilherme H. M. de Lima, Vitoria L. N. Silva, Anderson L. Karl |
An Interactive Story Decision-Making Game for Mental Health Awareness. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Sebastian Misztal, Guillermo Carbonell, Jonas Schild |
Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Joshua Mendez, Richard Aplin, Yu-Kai Wang |
Remote Guided Robotics via Leap Motion and Mixed Reality. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
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